Cartwrights and other mechanical "healers"

Galadrion

Warlord
Joined
Apr 9, 2007
Messages
211
I was under the impression that the various units which assist in healing (medical and veterinary), education (storytellers/bards/etc.), and law enforcement were made unable to merge/split because it caused problems with the calculation of their special attributes. I have noticed in my current game (on SVN version 11430) that cartwrights have the capability to merge, and, when I checked the Civilopedia, there is nothing in their entries to indicate any of the mechanical "healers" are restricted from merging or splitting.
 
I was under the impression that the various units which assist in healing (medical and veterinary), education (storytellers/bards/etc.), and law enforcement were made unable to merge/split because it caused problems with the calculation of their special attributes. I have noticed in my current game (on SVN version 11430) that cartwrights have the capability to merge, and, when I checked the Civilopedia, there is nothing in their entries to indicate any of the mechanical "healers" are restricted from merging or splitting.
Well that would be a bug. And I do recall it being one - thanks for the reminder.
 
Just a quick update to note that as of the current version (11436) this bug/error is still in the SVN. Now that it's on the radar, I'll try and keep it from slipping back into stealth mode...
 
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