SayHayKid
Warlord
- Joined
- Oct 30, 2022
- Messages
- 245
The naval aspects of Civ 3, as we all know, are pretty underwhelming. I am trying to flesh it out a bit by adding more naval techs, improvements, and units to my mod. One of my ideas didn't go as planned. In the ancient era, the plan looked like this:
Harbor (+ food in water) --> Port (allow water trade, increased water trade, and allow city size 2) --> Shipyard (veteran sea and more shields in water)
But there was a problem ... coastal cities next to rivers that can grow beyond size 6 couldn't build ports and subsequently couldn't build shipyards, commercial docks, offshore platforms, and modern ships. Doh!
I liked the idea of having Ports allowing cities to grow beyond six due to the trading of goods, foods, etc., but I didn't anticipate the side effects. Sometimes ideas are good on the spreadsheet, but in the game .... Luckily it was not a major hitch in my plans, just a minor hiccup.
Harbor (+ food in water) --> Port (allow water trade, increased water trade, and allow city size 2) --> Shipyard (veteran sea and more shields in water)
But there was a problem ... coastal cities next to rivers that can grow beyond size 6 couldn't build ports and subsequently couldn't build shipyards, commercial docks, offshore platforms, and modern ships. Doh!
I liked the idea of having Ports allowing cities to grow beyond six due to the trading of goods, foods, etc., but I didn't anticipate the side effects. Sometimes ideas are good on the spreadsheet, but in the game .... Luckily it was not a major hitch in my plans, just a minor hiccup.