Catch the Runaway AI

Just found this article and am impressed.
It is always a fountain of inspiration to read your accounts on winning from far behind.

The only slight niggle I have is the gifting of Orleans to get an instant troop movement to the capital. I consider it an exploit and personally don't do this.
Otherwise I like your giving away cities that cannot be held anyway. It never seems to occur to me in the heat of battle. But makes emminently sense in certain situations. I will try to remember this next time I end up in a difficult war situation.

I am actually surprised that this thread has had not much of comments so far.
 
Shevek said:
Just found this article and am impressed.
It is always a fountain of inspiration to read your accounts on winning from far behind..
Thanks Shevek and also Elysdeon.

The only slight niggle I have is the gifting of Orleans to get an instant troop movement to the capital. I consider it an exploit and personally don't do this.
I respect your dissenting opinion. It is part of the game and I have given the idea more exposure. Categorizing it as an exploit is a personal decision.

Otherwise I like your giving away cities that cannot be held anyway. It never seems to occur to me in the heat of battle. But makes emminently sense in certain situations. I will try to remember this next time I end up in a difficult war situation.
The heat of battle is a tough time to make decisions. It is funny how this works since the computer does not care how much time we spend thinking between turns. Yet when I play I am often in a hurry to get to the battle in the next turn.

In the big picture of this game giving the cities to the Maya and keeping them from the Iroquois allows me to keep the Iroquois from getting any bigger. I am sure this has been done before but I do not recall reading it anywhere on this site.

I am actually surprised that this thread has had not much of comments so far.
Me too. Maybe because it is a sequel to "recovering from last place after expansion phase, step by step", maybe the AI had not runaway enough, who knows?
 
zerksees said:
The heat of battle is a tough time to make decisions. It is funny how this works since the computer does not care how much time we spend thinking between turns. Yet when I play I am often in a hurry to get to the battle in the next turn.
How true. But that is because civ gets so engrossing. For me there is always some roleplaying involved as well, not only strategy. It is all too easy to get carried away. ;)

zerksees said:
In the big picture of this game giving the cities to the Maya and keeping them from the Iroquois allows me to keep the Iroquois from getting any bigger. I am sure this has been done before but I do not recall reading it anywhere on this site.
I agree that was a really good move. I do not remember having read about it in this particular configuration either.
 
Very good! I don't comment often, as you can tell by my post counts... but this was really good. Kudus! :goodjob:
 
I remember reading one of your other come-from-behind victories, and they're all pretty good learning experiences. I'm an amateur at tech trading, but I think this has g iven me a few pointers. :)
 
It was a pleasure to read your masterful strategy to dismantle the runaway AI. Should help me in controlling runaways in my own games. :goodjob:
 
weird, since this is 2 years later from the lats post :lol: but this is one of the best i've read... i would have been killed by the iriqous.:nuke: :nuke: :nuke: :crazyeye:
 
I read this post and it inspired me to go back to a saved game that I had lost to a Spaceship win by the Persians.

I had started on a small continent in an awful position. Most of my territory was crappy hills and desert and stuff. I shared the continent with the Indians and there were 3 other larger and better continents with 2 civs each, for a total of seven opponents. It was a tough spot, but I soldiered on against the odds. Then the Chinese invaded me with Tanks and all I had were Musketmen. I quit.

So I restarted the game from an early save and went more aggressive earlier on, sacrificing development for aggression. It took me a whole series of extended campaigns with Swordsmen and Horsemen vs. Spearmen, then Pikemen, then Musketmen to get the rest of the continent but by then I was VERY far behind and the three other civs had completely taken over their respective continents, leaving me in fourth place out of four, with each of the others having bigger and better continents and about a dozen techs in the lead. So I worked hard and got industrialized and went after the Chinese with a huge stack of Infantry, Artillery and Cavalry, finishing up the war with some brand new Tanks and massive war weariness (60% Happiness and all cities still starving to death). In no shape to continue fighting, I had to make peace and focus on development. I still hadn't finished rebuilding the former Indian territory and was way behind on tech. The Chinses were way ahead of me in culture, so I had had to burn down most of their cities and had a bunch of crappy villages holding down their former territory. Still, I was hopeful that since I now had a 50% lead on territory over the two remaining civs, I would be able to build up and catch them. No such luck. I got the Intelligence Agency and my spies discovered that both the Greeks and the Persians were already building their spaceships and I was about 20 techs behind. In despair, I quit again.

A few months later, I resurrected the old game and went flat out for the Spaceship Victory. There was no way I could even consider a war right then with no navy, 20 techs behind, and massive war weariness from my last campaign. I failed as the Persians launched their spaceship when I only had the first three components built. Ashamed, I crept away from the game and sobbed failed-at-civ-again tears.

But hope springs eternal! After reading this thread, I decided that this was just the game to resurrect, about 18 months after my last attempt, nearly 2 years after I started it. This time I reloaded right at the point where I was poised to take the last few Chinese cities. I killed off all but one city, saved my last Great Leader to rush build a Spaceship component, accepted their peace offering of four technologies, then surprise attacked them and wiped them out. THEN I went nuts on development. I disbanded most of my non-elite units and artillery to rush-build improvements, keeping only enough to wipe out any surprise amphibious assaults. I built a bunch of new cities and maxed out my science budget, micromanaging it every turn. The Persians launched a massive invasion just as my Space ship was nearing completion (they ALWAYS do that)! I had barely enough military strength remaining to repel the attack and my hoarded Great Leader rush-built the last component of the Space ship 2 turns before the Persians finished theirs.

The End.

ZZim
 
Nice work. You are a model of perserverance! Thanks for posting.

I wonder what difficulty level, and if you have a 4000BC save for the game.

Zerksees:

Thanks. No, I didn't have a 4000 BC saved game. I looked, but I had cleaned my hard drive a couple of times since the inception of the game and only had a couple of saves to choose from. I had a 1340 AD save where I had just finished my second war with the Indians and had established a near-parity with them. However, since (A) I had done a pretty respectable job of overcoming them and (B) the much more powerful Chinese military in between that save and the next one at 1922 AD and (C) I was about 20 techs behind, I decided to use the later save.

The difficulty level was Emperor. I was playing Vanilla, since that's all I've got. I don't really have a lot of time for playing Civ anymore, with a full time job and 3 kids, so I probably won't be investing in a higher level of Civ than that.

If you wish, I will be happy to send you the saved games so that you can share the joy.

ZZim
 
Persia has 810 gold and is adding 111 gpt to the coffers with science at 10%.
:eek: I really need to learn how to play this game lol.
 
This is an intersting read. I always enjoy come-from-behind victeroys.
 
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