StuntedAzrael
Warlord
- Joined
- Jun 29, 2007
- Messages
- 182
Cavarly rush in my opinion is overpowered. In Bts it's pushed back in the technology tree and now it needs rifling. But with that it didn't lose it's power, it was just delayed.
This is how I do it.
Let's say an peaceful empire with 8-10 cities, standard map. 1 city should have heroic epic built courtesy of early barbs (or unsuspecting AI
) preferably the former since I'm builder at heart. 1 city should be a great scientist farm for bulbing. Standard stuff.
This military city should produce Knights as soon as Guilds are aquired. The goal ofc is knights with 2 promos (I usually go for stables). At that time I use only economic civics.
The empire is geared to frantic research. Rifling and Military tradition are the key techs. During that time I try to get money for upgrades either by selling techs or by exporting surplus resources.
After the needed techs are aquired switch to Nationhood & Theocracy. Upgrade knights or curassiers. Start drafting rifles. I love to have 15-20 cavarly atm. Theocracy enables me to whip commerce cities for additional cavarly in addition to the draft. I'm not nice friendly leader.
With cavarly I'll run over any neighbour. Drafted rifles are there only as city garrison. It's very common that to see all AI cities still in revolt after the attack is done. It's that fast. No need for spies or siege.
I have fought against musketmen and longbows in capital cities on hill and over 100% culture defense (Angkor wat + culture) and still had over 50% survival rate.
Only defense that AI can have against this is - Rifling. Everything else is useless. That's why it's so devastating. You only need to have 1 key tech advantage for 10-15 turns and it's all over.
Did I mention that cavarly ignores walls and castles? Pretty apsurd.
Imo cavarly is atm the most powerful standard unit in all game if used propery and timely. No other unit can give you that much power and speed.
Do you agree?
This is how I do it.
Let's say an peaceful empire with 8-10 cities, standard map. 1 city should have heroic epic built courtesy of early barbs (or unsuspecting AI

This military city should produce Knights as soon as Guilds are aquired. The goal ofc is knights with 2 promos (I usually go for stables). At that time I use only economic civics.
The empire is geared to frantic research. Rifling and Military tradition are the key techs. During that time I try to get money for upgrades either by selling techs or by exporting surplus resources.
After the needed techs are aquired switch to Nationhood & Theocracy. Upgrade knights or curassiers. Start drafting rifles. I love to have 15-20 cavarly atm. Theocracy enables me to whip commerce cities for additional cavarly in addition to the draft. I'm not nice friendly leader.
With cavarly I'll run over any neighbour. Drafted rifles are there only as city garrison. It's very common that to see all AI cities still in revolt after the attack is done. It's that fast. No need for spies or siege.
I have fought against musketmen and longbows in capital cities on hill and over 100% culture defense (Angkor wat + culture) and still had over 50% survival rate.
Only defense that AI can have against this is - Rifling. Everything else is useless. That's why it's so devastating. You only need to have 1 key tech advantage for 10-15 turns and it's all over.
Did I mention that cavarly ignores walls and castles? Pretty apsurd.
Imo cavarly is atm the most powerful standard unit in all game if used propery and timely. No other unit can give you that much power and speed.
Do you agree?