Thunderbrd
C2C War Dog
I don't think we have land pollution (though we probably should.)Imhpo it should reduce all 3 pollutions.
I don't think we have land pollution (though we probably should.)Imhpo it should reduce all 3 pollutions.
Those recycling buildings aren't tied to civic.That is achieved via the Civics. Not sure what the building is supposed to do on top of the what the civics do.
We don't have electricity property yet, so power plants are supposed to be capable to supply sufficient energy for the entire city.Renewable power plants still would have their niche.
So now you will have to remove the stuff from the civics then.I'll set all recycling buildings air pollution to -1 (they do air pollution only) then.
If they had 10 - then -2, if 15 then -3 and so on.
Those recycling buildings aren't tied to civic.
And changes are done.
I meant no matter what civic you are running, you can build those buildings.So now you will have to remove the stuff from the civics then.
Renewable power plants are obsoleted by Artificial Nucleosynthesis (essentially advanced fusion) anyway.We don't have electricity property yet, so power plants are supposed to be capable to supply sufficient energy for the entire city.
IntegerIs per pop tag for properties integer, or float?
So there is no smooth way to adjiust properties per pop.... unless trick used in handicaps can be used too.Integer
You can specify per/#of population. So 1 per 10 population. That's the rounded off version of .1 per pop.So there is no smooth way to adjiust properties per pop.... unless trick used in handicaps can be used too.
Clear cachePossible very bad game breaking news with 38.5. It seems that that the ai is messed up again. I have watched the Ottomans build a tribe, delete it and build another one and not moving it out. Went into the world builder and no one has over 1 city except for me.
Deleting the cache did no good. The ai is only building ONE city and that is it.I even reinstalled C2C and ran through a fast game resulting in the other civs hitting sedentary lifestyle with only the 1 city. I'm afraid this is still messed up. I guess i'm through with this mod until it gets fixed.Clear cache
Are you sure, that you didn't download V38.1 by accident?Deleting the cache did no good. The ai is only building ONE city and that is it.I even reinstalled C2C and ran through a fast game resulting in the other civs hitting sedentary lifestyle with only the 1 city. I'm afraid this is still messed up. I guess i'm through with this mod until it gets fixed.
I played a small map with blitz speed and left all other settings alone.Are you sure, that you didn't download V38.1 by accident?
I guess that's possible but the link said it was 38.5.
On what settings you are playing?
Are you playing with Start As Minors by chance?I played a small map with blitz speed and left all other settings alone.
Could there be another cache somewhere I am missing. When I started C2C again after deleting the cache and reinstalling, some of the settings such as the map size i use and the snail speed did not go to default as i expected.
Those settings are stored in ini, and its in same folder as cache.I played a small map with blitz speed and left all other settings alone.
Could there be another cache somewhere I am missing. When I started C2C again after deleting the cache and reinstalling, some of the settings such as the map size i use and the snail speed did not go to default as i expected.
So you're just noting the ones that are needing to be updated?@Thunderbrd this Notes for the next breaking of save game compatability cycle mentions 14 techs with different internal name and ingame name.
When I sorted all techs in TechInfos I found around 110 such techs. I commented all of them right above their first tag.
So its like this:
<!-- TechGameName -->
<type>TechName</type>
Several techs, that weren't tied in tech tree like cold fusion ended on bottom of file.
Would't they need to research tribalism to get to sedentary lifestyle though. In my little test game one of them got there and still only had one city.Those settings are stored in ini, and its in same folder as cache.
Maybe you outrun AI easily and they didn't even research tribalism, when you can found cities?
I did not see any ini settings where my cache folder was. There was 1 other folder there called "profiles". Nothing else.Those settings are stored in ini, and its in same folder as cache.
Maybe you outrun AI easily and they didn't even research tribalism, when you can found cities?
I sorted all techs in techinfos too, so they go from earliest to latest too.So you're just noting the ones that are needing to be updated?
<TechInfo>
<!-- Elephant Domestication -->
<Type>TECH_PACHYDERM_DOMESTICATION</Type>
<Description>TXT_KEY_TECH_PACHYDERM_DOMESTICATION</Description>
<Civilopedia>TXT_KEY_TECH_PACHYDERM_DOMESTICATION_PEDIA</Civilopedia>
<Strategy>TXT_KEY_TECH_PACHYDERM_DOMESTICATION_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<iAITradeModifier>10</iAITradeModifier>
<iCost>45</iCost>
<Era>ERA_PREHISTORIC</Era>
<iAsset>6</iAsset>
<iPower>2</iPower>
<bTrade>1</bTrade>
<iGridX>16</iGridX>
<iGridY>13</iGridY>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_MILITARY</FlavorType>
<iFlavor>8</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
</Flavors>
<OrPreReqs>
<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
</OrPreReqs>
<Quote>TXT_KEY_TECH_PACHYDERM_DOMESTICATION_QUOTE</Quote>
<Sound>AS2D_TECH_PACHYDERM_DOMESTICATION</Sound>
<SoundMP>AS2D_TECH_PACHYDERM_DOMESTICATION</SoundMP>
<Button>,Art/Interface/Buttons/TechTree/ElephantRiding.dds,Art/Interface/Buttons/RoM_Techtree_Atlas.dds,4,6</Button>
</TechInfo>