Somebody613
Somebody613
- Joined
- Nov 18, 2019
- Messages
- 2,888
The first task is way beyond the current AI's capabilities somehow.This is a misunderstanding. It's not the minimum distance between cities, I want the AI to settle more realistically, best case scenario by using a modifier of "don't settle more than x tiles away from your closest city" because the concept of the AI building cities next to mine when it can neither defend nor support them at that location is dumb as hell. I want a more realistic or at least more useful sort of sprawl, so to speak. The value could even increase with ages so that it allows the AI to finally settle those really fudging bad wasteland towns it loves so much.
Wouldn't the easiest fix be that Dogs are civilian units and not to count civilian unit strength for power calculation?
They aren't, because dogs do have a certain significant STR that makes them useful as military units.
It's the priority that has to be fixed, and I don't know how, because I don't know how it is calculated (clearly not by plain STR, and I doubt it's even as simple as Gold/STR efficacy).