JosEPh_II
TBS WarLord
NEEd SVN Update!
I have forgotten How to take the latest Git Updates and move them to the SVN for a Commit!


I have forgotten How to take the latest Git Updates and move them to the SVN for a Commit!



I don't remember how either.NEEd SVN Update!
I have forgotten How to take the latest Git Updates and move them to the SVN for a Commit!![]()
Don't automate. Maybe at some point there won't be so many unit thinking errors but it's going to take some big efforts to improve our tactical AI. The plans are there. The execution is highly delayed.I've searched the thread but found nothing (but it's a big thread, so I could have missed this). I find units set to auto-hunt that get injured sometimes then run back and forth between two forts, as if they want to heal up but can't quite decide which fort to use. Of course they then don't heal at all, and so stay in this state indefinitely. Is this a known issue? Anything I can do about it?
Correction: Don't automate HEALING and/or UPGRADING (it's in BUG).Don't automate. Maybe at some point there won't be so many unit thinking errors but it's going to take some big efforts to improve our tactical AI. The plans are there. The execution is highly delayed.
Post above you states that there's a bug in hunting.Correction: Don't automate HEALING and/or UPGRADING (it's in BUG).
Merely automating HUNTING itself isn't much of a problem, though.
The stated problem is caused by auto-HEALING, though, which can be de-BUG'ed into simply not happening.Post above you states that there's a bug in hunting.
I've searched the thread but found nothing (but it's a big thread, so I could have missed this). I find units set to auto-hunt that get injured sometimes then run back and forth between two forts, as if they want to heal up but can't quite decide which fort to use. Of course they then don't heal at all, and so stay in this state indefinitely. Is this a known issue? Anything I can do about it?
I've searched the thread but found nothing (but it's a big thread, so I could have missed this). I find units set to auto-hunt that get injured sometimes then run back and forth between two forts, as if they want to heal up but can't quite decide which fort to use. Of course they then don't heal at all, and so stay in this state indefinitely. Is this a known issue? Anything I can do about it?
LOL! Nah, it was just our way to argue by using QUOTES.Something is bugging out here on civfanatics it seems.
I'm too lazy to run Civ to test it now, but I do recall "auto-upgrade" being a separate BUG option, so are you sure that "auto-heal" isn't there as well? Or as a part of it?Fundamentally, healing is not an automation setting. Hunting is and its where the problem would lie is in the coding for healing underneath Auto-Hunt code. The way the report is written, if the unit is NOT set to Auto-Hunt, they can be instructed to heal as normal and they'd just wait in place as they should.
If you read his post closely, he's not using an auto-healing. There IS a heal til done system yes. But he's seeing the problem of how the automated unit on auto-hunt is reacting to the need to heal, which is, codewise, within the auto hunting sequences.I'm too lazy to run Civ to test it now, but I do recall "auto-upgrade" being a separate BUG option, so are you sure that "auto-heal" isn't there as well? Or as a part of it?
Also, "auto-anything" results in "auto-healing" as well - my "border-guard" dogs keep coming to cities for healing, so are you sure it's a part of the "auto-action", and not of the "auto-status"?
Try in civ options.These are my game options but I still do not see the enemy moves, nor their attacks. Does C2C do something custom about this?
Turn off "minimize AI turns" in BUG options to stop the game from skipping animations during end turn.These are my game options but I still do not see the enemy moves, nor their attacks. Does C2C do something custom about this?
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