CCTP Maps Development & Discussion

how about the perfectworld 3 map being incorporated in cctp i pretty much live on that map :P
 
[11271.821] InstalledPanel: GetModBrowserListings()
[11308.262] Runtime Error: [string "Assets\UI\FrontEnd\Modding\ModsSinglePlayer..."]:66: attempt to index field 'ModsInUseLabel' (a nil value)
stack traceback:
[string "Assets\UI\FrontEnd\Modding\ModsSinglePlayer..."]:66: in function <[string "Assets\UI\FrontEnd\Modding\ModsSinglePlayer..."]:50>
[11341.896] Map Script: Generating Map

Getting this error from CCTP Maps, its the only one I can see in the logs that is down to the Fall patch, if ya pop in at some point Fires could ya take a look? Including the pre patch TechButtonInclude.lua seems to have fixed the Tech tree issues, but will need looking into at some point too.
 
The map is generating, AFAIK. Unless, of course, your lua logs are lying. Also, before implementing new features (especially DLL-based features) we should release a version 3f that patches all bugs created by the new fall patch.

Once these issues have been resolved, we should begin working on a new DLL to implement some features we have always wanted, and if possible we should create an external application to serve as the game's AI, and this separate application can run on a grid-computing framework (there are many cross-platform ones that exist already, so this shouldn't be a problem) and feed information to our custom DLL so that the "thinking" of the AI can be written more efficiently than allowed by the game and can be multithreaded and make use of more memory than the base game.
 
When will we likely see CCTP compatible with all maps and 22 civs?

Not anytime soon, I am having trouble getting what pre made maps we alrdy had to currently work right, with no funky glitches(Improvements say 99999 turns to complete, random crashes when you set an improvment off ect). My lua skills are lacking...alot, our resident lua expert(Firesforever) is busy in RL.
 
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