CCTP Specialist

Gilgamesch

Ancient Alien
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good old germany
CCTP Specialist
:hmm:
We have now finally 10 Specialist in CCTP, the new one is the Priest.
It will provide 3 Faith, 1 Gold and 2 Points for getting a Great Prophet.
All buildings and wonders in CCTP (if related) will get changed to use the new Specialist.

The ai will use this Specialist via flavors, so it should work without any problems.
Anyway this has needed to implend some lua files from the expansion2 (cityview, tooltip, info..).

While this is now working, iam thinking of adding a new Specialist for Tourism.
Also to make the list complete that each yield will get its own specialist, we could add a Farmer or Ecomanager.

Any thought:confused::confused:



Edit: Thanks goes to Frame Architect, who coded it for G&K.
 
Hello Gilgamesch.

Great work with this mod.

More specialist sounds cool, it would add more depth to game mechanics. Giving another option and meaning to some underrated builidings if need be. Altho pesonaly iam looking forward to fixing TechTree and some bug squishing.

If it is not hard/long to code it. I would say go for it.

Question tho...What exactly would those Farmer/Ecomanager do?
 
Hello Gilgamesch.

Great work with this mod.

More specialist sounds cool, it would add more depth to game mechanics. Giving another option and meaning to some underrated builidings if need be. Altho pesonaly iam looking forward to fixing TechTree and some bug squishing.

If it is not hard/long to code it. I would say go for it.

Question tho...What exactly would those Farmer/Ecomanager do?

Nah its not hard, after you managed your first problems.
At the moment, i stopped the work on specialist for now ( no big deal), and returned to the techtree and yes i added succesfull new technolgies to the mod.
Anyway Modern era is broken dont know what chrome has done there.:crazyeye:

The Farmer would create +X Food and generating points for the great farmer.
The G F would be a Great Person, with the ability to build a special improvement and another bonus, this will desbend on my skills with lua i guess.;)


P.S Welcome to the forum :dance::band:
 
Thanks :)

Now those additions sounds cool, players would have to think more about what to spend tiles/pops on. Especialy when food is good on long run.

Also whats the max level of military units? I noticed some ended on lvl 13, still gaining xp above the limit but not getting lvl. If you are thinking about more depth giving Great General/Admiral some more fight power and some super cool high level ability might be nice for warmongers. it would make those units more cherished. Especialy Admiral in current state is not that usefull.
 
Thanks :)

Now those additions sounds cool, players would have to think more about what to spend tiles/pops on. Especialy when food is good on long run.

Also whats the max level of military units? I noticed some ended on lvl 13, still gaining xp above the limit but not getting lvl. If you are thinking about more depth giving Great General/Admiral some more fight power and some super cool high level ability might be nice for warmongers. it would make those units more cherished. Especialy Admiral in current state is not that usefull.

Iam not sure if i understand you, do you mean there is no avaible promotion after level 13?

On a side note, i plan to make the Great Admiral similar to the great General, also a miltary unit.
Also i plan to include some new promotions, got something in the back.
Anyway there are new promotions in the next version, from wonders, policies and traits at the moment.
 
Iam not sure if i understand you, do you mean there is no avaible promotion after level 13?
.

Exactly that. Unit is still recieving XP tho. It has Like 1290/920 if i remember correctly but no promotion shows. Maybe it wont get higher level because it got all available traits?
 
Exactly that. Unit is still recieving XP tho. It has Like 1290/920 if i remember correctly but no promotion shows. Maybe it wont get higher level because it got all available traits?

Jip all avaible promotions where be locked i guess.:D
Happened to me month agos, when played a marathon game.
But yes a improved promotion system would be nice.
Since instant healing is removed, you cant do nothing with your xp:cry:
 
Some suggestions:
  • Re-add instant healing, and create a generic +5% combat strength promotion that repeats itself (using, perhaps, whatever insta-heal does to make itself repeatable)
  • Allow specialists to act on other specialists, creating a specialist "tree" of sorts. Such a tree would be organized as follows:
    Research AssistantLaborerPriest
    Monk
    Shopkeeper
    Grocer
    TRader
    Farmworker
    Artist
    Musician
    Writer
    Craftsman
    Biologist
    Chemist
    Physicist
    Civil Engineer
    Mechanical Engineer
    Abbott
    Bishop
    EnTRepreneurFarmer
    Rancher
    Fisherman
    Dean of ArtsDean of SciencesDean of EngineeringCardinalBusinessman
    Great Artist
    Great Musician
    Great Writer
    Great Craftsman
    Great Biologist
    Great Chemist
    Great Physicist
    Great EngineerGreat ProphetGreat Merchant

    [TR]Artistic Scientific Engineering Religious Mercantile Agricultural
    [/TR]

Apologies for the bad state of the table; if anyone knows a better way of doing it, I would be more than happy to accept fixes.
 
Your tourism specialist could go under the mercantile field.

I have no clue how i can reset the global specialist setting, so that every specialist can attached to every specialist slot.

Didnt checked if lua works also for tourism, but it should.
Iam going to include the Farmer, for some rar buildings like Granary, Silo and so on...

Edit: Adding and changing speziast, other then the priest goes not with the next version.
After this we can talk about new spezialist and there ways to the database...
 
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