Crimson Grog
Chieftain
- Joined
- Nov 8, 2017
- Messages
- 2
Hi everyone, I recently started playing this mod and I gotta say it's simply amazing. The balancing, the changes to make every leader distinct and interesting, it's just awesome and has revitalized my interest in Civ 5 (I love it but was starting to get bored).
Anyway, I've been trying to come up with some strategies involving the Celts. What I love about them is also what I hate: their flexibility. I'm trying to come up with ideas that make use out of all 3 of their uniques.
UA
Due to their flexibility there probably isn't a single best strategy that makes use of all of their uniques. However, here are some of my ideas:
1) Progress, Fealty, Industry, Order
I personally feel like 1 and 3 make the best use of all three uniques. 3 also seems like a fun, different than normal type of play style. You could fight wars of liberation and/or in support of allies without focusing exclusively on conquest.
2, though viable, seems like it would be done better by other civs. It also makes minimal use of the UU.
4 with Artistry seems like good synergy, but "kill everyone and everything" can risk ending up like real life Montezuma or Hitler (everyone allies against you). Also, constant war could (ironically) get boring.
Does anyone else have different strategies, or different ideas for the strategies I've listed here? Also, though these may originally be developed for Celts they can be applied to different civs as well. For example, strategy 3 seems like it could be interesting for Aztecs or Persia (focusing less on tourism and more on golden ages), while 4 (with Statecraft) could make for an interesting Greece game that focuses on Diplomacy and Domination.
EDIT: I just remembered the UU also comes with "No movement cost to pillage", which helps the "fight but don't conquer" playstyle (who wants to keep a city when all the tiles are a burning mess?). Though this is only a single unit so it doesn't necessarily dictate your whole strategy, unlike Denmark for example.
Anyway, I've been trying to come up with some strategies involving the Celts. What I love about them is also what I hate: their flexibility. I'm trying to come up with ideas that make use out of all 3 of their uniques.
UA
- Pantheon is customizable to fit the rest of your strategy
- Lack of foreign pressure seems to suggest keeping a religion to yourself (limits choice of founder beliefs, could go well with Sacred Sites strategy)
- +3 faith in owned cities seems better for a wide playstyle, though it helps tall as well
- One of the most powerful early UU in the game
- High strength early on lends itself to conquering neighbors and bullying city-states (Authority)
- Faith on kill also synergies with Authority and Morrigan pantheon, though it helps any strategy but helping found a religion (as long as you keep hunting barbs)
- Yields (except for pantheon bonus) are useful for anyone
- Musician specialist lends itself for a more tourism-centric play style
Due to their flexibility there probably isn't a single best strategy that makes use of all of their uniques. However, here are some of my ideas:
1) Progress, Fealty, Industry, Order
- Build wide for +3 faith and Sacred Sites
- Use UU to defend against early aggression and help guarantee religion (barb hunting)
- Choose a tall-oriented pantheon, go all out on specialists
- Use UU to defend against early aggression and help guarantee religion (barb hunting)
- Use UU for early neighbor conquering, kill yields, and bullying CS
- Later, build pseudo-tall to make use of specialists (especially culture)
- Aggressive CV via Cult of Personality; use war for kill yields and to remove a few key culture cities but don't necessarily go for domination
- As a side effect, choosing Artistry + Rationalism gives you some solid Golden Age bonuses as well
- Go all out on conquest, starting with UU and going from there
- Crusader Spirit synergizes well with keeping religion internal. Combine with Autocracy, Hero Worship, Morrigan. Kill and capture everything, earn all the yields!
- Could choose Statecraft since CS will probably be your only friends. All 4 trees would also improve CS bullying
- Could choose Artistry, play similar to strategy 3 but focus more on conquest (tourism supporting war instead of war supporting tourism)
I personally feel like 1 and 3 make the best use of all three uniques. 3 also seems like a fun, different than normal type of play style. You could fight wars of liberation and/or in support of allies without focusing exclusively on conquest.
2, though viable, seems like it would be done better by other civs. It also makes minimal use of the UU.
4 with Artistry seems like good synergy, but "kill everyone and everything" can risk ending up like real life Montezuma or Hitler (everyone allies against you). Also, constant war could (ironically) get boring.
Does anyone else have different strategies, or different ideas for the strategies I've listed here? Also, though these may originally be developed for Celts they can be applied to different civs as well. For example, strategy 3 seems like it could be interesting for Aztecs or Persia (focusing less on tourism and more on golden ages), while 4 (with Statecraft) could make for an interesting Greece game that focuses on Diplomacy and Domination.
EDIT: I just remembered the UU also comes with "No movement cost to pillage", which helps the "fight but don't conquer" playstyle (who wants to keep a city when all the tiles are a burning mess?). Though this is only a single unit so it doesn't necessarily dictate your whole strategy, unlike Denmark for example.
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