CFC Adventures: Who Wants Some Super-Powers?

CivCube

Spicy.
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Jan 15, 2003
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The CFC ConQuest returns in a different form! I realize that having one long, drawn-out epic quest was just too time-consuming and not much fun. This way should be more efficient: instead of one game, various episodes will be played out one at a time with everyone invited to join at each. Players who don't want to participate in the next one don't have to, or they can take their character and play in a new quest. The worlds in these episodes should be much more fleshed out this time. :cool:

I have also decided to throw out my crappy combat rules and just stick to conventional 2nd edition basic D&D. If you are unsure about how to play, just PM me and I'll be glad to show you the ropes.

And now...for the first Adventure!

Who Wants Some Super-Powers?

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The City of Urbanopolis is in peril! The evil Doctor Cunning is threatening to wipe out the entire area with his new terrifying METRO MUNCHER any day now and its fate is now up to you!

Will you heed the CFC Signal and strive for spandexed glory? Or are you a Munched loser? Witness the amazing feats of these Heroes Blessed with Power!

CivGeneral Is General Jade
Superpower: Telekinesis and Telepathy (Mind Reading and trasmition)
Non-Superpower Skill: Martial Arts, Yellow Belt Grade

Puglover Is Perfect As The Steel Spearman
Superpower: A magical spear that gives me super-agility/speed and the ability to jump higher than buildings (also the spear can shoot bursts of electrical energy perfect for destroying tanks).
Non-Superpower skill: A way with mechanics and machinery.

Amenhotep7 As Osiris: One Of The Best Performances In Years
Superpower: Summons various spirits/demons to do bidding
Non-Superpower Skill: swordsmanship

h4ppy Will Go Places As The Man With The Plan
Superpower: Super Strongness
Non-Superpower Skill: Smart but not Super Smart

Perfection Is...Just Swell As Robo-Perfection
Superpowers: Is giant robotic killing machine, Bio-electric mind incapable of being read by telepaths
Non-superpower skills: Immense intelligence, massive ego!

With Erik Mesoy As Oitur: The Shadow That Strikes Fear In Lesser Minds
Superpower skills: Shadow Shield (invisible unless in direct light) and Power Hand (point at somebody and knock them 10 feet backwards). Cannot use the second while the first is active.

Sorry, no more spots are available.
 
I would like to sign up.

Name: General Jade
Superpower: Telekenisis and Telepathy (Mind Reading and trasmition)
Non Superpower Skill: Martial Arts, Yellow Belt Grade

Also, I would like to be shown the roaps of the D&D style game.
 
The flash can't fly. (Don't take this as a sign up though, I never played D&D and might not have time to do stuff soon)
 
I've never play D&D either, so I'd need a PM. Yes this is a sign-up.

Name: The Steel Spearman
Superpower: A magical spear that gives me super-agility/speed and the ability to jump higher than buildings (also the spear can shoot bursts of electrical energy perfect for destroying tanks).
Non-superpower skill: A way with mechanics and machinery.
 
Name: Osiris
Superpower: Summons various spirits/demons to do bidding
Non superpower Skill: swordsmanship

I will also be requiring a PM, please.:)
 
Name: The Man With The Plan
Superpower:Super Strongness
Non Superpower Skill: Smart but not Super Smart
 
I might as well post it here:

Your character will be given certain numbers for characteristics (like Dexterity, Constitution, etc.) and an armor rating of 10 (I think so anyway, I'll look at the manual). Battles are played out just like Final Fantasy, with each side taking turns to attack. If an attack number rolled by special dice defeats your character's armor rating, you lose hit points according to the damage roll. Same goes for attacking the opposing side. Weapons are useful in that they may deal out more damage; better clothing will also give you a better armor rating. To play the game, you have to act like you are there. Such as:

CivCube: A spider looks cautiously at you.

You: I play a song to it in hopes that it will fall asleep.

CC: Why, so it does.

You: I squash it with a giant flyswatter.

CC: A successful attack. *rolls for damage* You killed it.

You: I walk over to the other side of the room.

CC: You see before you a chest....

And so on. I'll try not to be as dull as the example above, but I hope you have the general gist of what is going on. Don't worry, I'll update with character stats later.
 
Name: Robo-Perfection
Powers: Is giant robotic killing machine, Bio-electric mind incapable of being read by telepaths
Non-superpower skills: Immense intelligence, massive ego!
 
There we go! I'll post the first update tomorrow.
 
Where is this played. (if it required IRC then I will have to download/learn to use that)
 
Amenhotep7 As Osiris: One Of The Best Performances In Years

What's the performances thing about?:hmm:
 
It's just a joke. ;)

Posting soon....
 
My name at work is Sarcastic Man. Weakness is Better Valu music (the stores music sucks) and my power is making very sarcastic remarks and subtle humor.

this isnt a sign up though ;)
 
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Urbanopolis: a city of the future, a prime place for a fresh start. Millions live here in productive cooperation, making a name for themselves in day-to-day life. Ahh. Progress. Economic harmony. The heart of the city beats with capitalism...

...and with crime. Lots of it. Recently there have been reports of all sorts of baddies spreading fear throughout the community. It is now unsure whether Urbanopolis' children should play outside where they may be kidnapped by bad guys.

Bad guys, indeed. The city has not seen their like since the 1890s, where the citizens read about Victorian villains constructing robotic squids before being defeated by a certain Jules Verne....

All this is now in the past as the evil Doctor Cunning spins his web of grimy crime. If something heroic doesn't happen soon, his new Metro Muncher just might leave the city in ruins....


You find yourselves on the rooftop of a tall building. The view is incredible from up here; a glorious cityscape spreads out its urban jungle under a brilliant blue sky.

There is memory of how you all got here: some mad fellow wanted you to play a game for some reason....

With the amazing sight, there is also another that terrifies. In the distance to the west looms a gigantic black zeppelin with a not-so-subtle skull on the side. That has to be Cunning's HQ. What is he planning in there...?

To the east is a doorway leading to the floor below the roof. The door is locked at the moment, but you're superheroes, so this doesn't matter. Various institutions are noticeable interspersed throughout the city, such as the local newspaper building, the police station, City Hall, factories, museums. The city is so huge, the list goes on...what will you do first?
 
First thing I do is get off the building, I don't want my immense weight from putting undue stress on the building! Then I'll fire a guided missle at the Zeppelin from my back mounted luancher! Then I treat myself to a hot wax!
 
You look down from the top of the building. The commuting cars aren't even recognizable! If you were to jump now, the air resistance would melt you into tiny bits. However, the hot wax is extremely refreshing.
 
The first thing I do is summon a djinni and charge him to infiltrate the HQ very discreetly and come back with information.
 
You're still getting the hang of this, so the djinni does not appear for very long. Nonetheless, it manages to zoom all the way to the zepplin to the back. The spirit bows before Amenhotep7 and speaks in its language, "There is clearly something large in there. It appears to be a mechanical--" poof, and it's gone.
 
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Damn, I'll have to climb down, this is going to be very costly to the building owners, but at least the building did't collapse! I wonder why it was so strong, with most buildings? If I stand on them, they'll collapse! I still better luanch that missle, and destroy the damned zeppelin!
 
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