CG2: Conquest, No Transports, No Airlifting

710 AD - learned baking
opened embassy in Kyoto, MA with Japan vs. Egypt
sold education to America for silks, dyes, invention, 50 gold and wm
sold education to England for 10 gpt and treasury
sold education to greece for 9 gpt and teasury
learning gunpowder

720 AD Egptian SOD approaches Tsingtao (11 knights, 1 longbowmen, 2 swordmen, spearman)
3 riders dies in defense taking out 7 knights (no leader)

730 AD swordmen head towards shantung
we counter attack remaining knights all dead, lose 1 rider (no leader)

740 AD another knight killed at Tsingtao
Catapult caputred at Marseilles as riders pick off small troop movements.
another sod move towards Tsingtao (6 knights, 3 swordmen, 2 spearmen)

750 AD SOD turn south towards Shantung. Prepare defenses. Riders have been moving up from the interior in the hopes of begining offensive.

760 AD peace w/ babylon for babylonian worker, cities start to riot. gunpowder learned. Shantung defense is ravaged but city still in Chinese hands.

----

whoever takes over, please pick next tech. belive it is navagation but just let the ai pick it. Also, might need to raise lux to keep population in check.

here is the save
 
Do we really want to fight the egyptians now, compared to them we have a weak military and we are in Rep while they are in Monarchy.

Then again we are a bunch of warmongerin fools so lets see how we do. the egyptians will offer peace now so if we look like loosing a city we can always negotiate our way out.

Pre-Turn set lux to 30%.tax 30% and sci 40%, chemistry in 10 heading for military tradition
trade wines and theology to shaka for dyes giving us a third lux

770ad hangchow builds rider starts another and ningpo builds courthouse and starts musket. attacks by five elite riders kill five enemy units but no leaders

780ad nanking builds rider starts another,chinan builds courthouse starts musket and new bejing builds temple starts musket

790ad paris builds marketplace starts musket,canton builds rider starts rider,tatung builds courthouse starts musket and anyang builds rider starts rider. an attack by elite rider promotes sun tzu to the battle.sun tzu builds a rider army and moves out with other riders to attack tours

800ad shanghai builds rider starts cops,xinjian builds rider starts rider,besancon builds temple starts musket,grenoble builds temple starts musket,kaifeng builds aqua starts musket and paoting builds courthouse starts musket.

Tours captured during which rider army wins battle so change shanghai to epic

810ad chengdu and tsingtao build riders and start riders

820ad hangchow builds rider and starts rider
an attack out of tours creates qianlong, he will go to tsingtao and hurry leos while bjing will be changed to copernicus

830ad macao builds rider and starts another and shantung builds pikeman starts rider.

840ad paris builds musket , canton,lyon,nanking and tientsin all build riders. all five cities start riders. tours build walls starts musket and chartres builds aqua starts musket. leos is built in tsingtao starts rider.

850ad chengdu builds rider and starts rider. trade wines to greece for 8gpt.

860ad discover chemistry start metallurgy. xinjian builds rider starts rider. upgrade spear in tours to musket.

http://www.civfanatics.net/uploads3/CG2-860AD.zip

I think we ought to consider peace with egypt. Our riders are attacking fortified musketmen in cities now which is causing lots of casualties. Peace now would give us a chance to build up a very large force of riders in Tours perhaps 40/50 which with leos can be cheaply upgraded to cavalry.
 
Ok - got it. Swiftsure, I was astonished to read that we were at war with the Egyptians. I think I'll follow your plan for peace then the mass cav upgrade.

Unfortunately I'm very pressed for time at the moment and will probably be using the full allotment of time, and maybe a tad more ;) If I do go a bit over time don't panick...
 
As I said before, the plan for this round was peace with Egypt plus a future mass cav upgrade... Egypt's lands will be ours. So hopefully lots of Riders this round.

(0) 860 AD
Peace deal with Egypt: They give us 62g+21gpt for peace. Change Paris and Tours to training settlers due next turn to fill the blank spaces quick. Trade with Greece: They give us Ivory for Saltpeter+12gpt. Taxes to 4.5.1 for Metallurgy in 8 at +87gpt. City entertainment and production re-organized. Towns not training riders (or wonders, etc.) start building libraries.

(1) 870 AD
Beijing builds Copernicus's Observatory! It starts building a University.

(2) 880 AD

(3) 890 AD
Found New Shanghai on the flood plain by the iron north-east of Paris.

(4) 900 AD
Found New Canton by the river north-east of Marseilles, near Egypt's Ur and Babylon.

(5) 910 AD
Egypt capture Eridu to destroy the Babylonians. Tatung is struck by disease.

(6) 920 AD
Taxes to 3.6.1 to get tech this turn. Discover Metallurgy. Start researching Military Tradition. Egyptians start Smith's Trading Company in Heliopolis, so they have Economics. Hopefully they'll finish it before we capture it from them.

(7) 930 AD
Taxes back to 4.5.1 for Military Tradition in 7 at +65gpt.

(8) 940 AD
Rush the temple in New Canton and start building a road to it.

(9) 950 AD
Shanghai completes the Heroic Epic!

(10) 960 AD
Road to New Canton complete. We currently have 41 riders, and we have Military Tradition due in 4 turns, and our peace deal with Egypt will expire 10 turns from now. We can break out before but they are paying us 21gpt for it.

Next up is Zarth.
Here's the save: http://www.civfanatics.net/uploads3/cg2-960ad.zip
 
A snapshot of our eastern front ... now on hold, but with two new towns built.

960_AD_frontier.jpg
 
got it! I think I am gonna keep the peace treaty with the Egyptians intact. I'll prepare our empire for war, which can be conducted by the next player.
 
0. 960AD

1. 970AD


2. 980AD
I hurry the temples in Marseilles, New Shanghai and Tours.

3. 990AD
military tradition in 1 turn, science to 30%

4. 1000AD
We discover military tradition, huge rider upgrade to cavalry.

5. 1010AD
I trade metallurgy
England: Econonics, world map, 32 gold, 64gpt
America: Silks, music theory, world map
Rome: world map, 8gpt
Zululand: world map, 17 gold

Egypt declares war on the Japanese.

6. 1020AD
moving units into position to capture the Egyptian cities

7. 1030AD
the peace treaty will last for 3 more turns.

8. 1040AD
moving units

9. 1050AD
we discover physics, start magnetism

10. 1060AD
the greeks give us 16gpt for wines
I didn't complete this turn, so the next player can declare war and attack. Our units are ready to capture at least 5 cities this turn!


THE SAVE: http://www.civfanatics.net/uploads3/cg2-1060AD.zip
 
Here is the save

1070: War with :egypt:

Battle of Ellipi city falls to China: 3 muskets (M) and 1 Spear (s) killed. No troops lost.
Battler of Babylon city falls to China: 3 M, 1 Bowman (B) killed. 2 Cavs (C) lost.
Battle of Orleans city falls to China: Pikeman (P), S, B Killed. No troops lost.
Battle of Rheims city falls to China: 2 M, B killed, No troops lost.
Battle of Edfu city withstands Chinese assaults: 2 M, B killed. 2 C lost, forces retreat back to China.

1080

Egypt counterattacks at all cities, 3 kingths killed at the loss of 1 Cav. 2 promotions to elite. Forces at Edfu look like goners.
Battle of Pi Ramesses city falls to China: 3 M, B killed. Lose 1 C, another promoted to elite.

1090

Russian and Egypt sign military agreement against us. Rider army sent towards Moscow.

1100

Discover Magnatism, begin Theory of Gravity.
City of Rheims deposes Chinese Rule.
Battle of Rheim II City again taken by China. M killed.
Battle of Byblos City falls to China. 3 M killed, lost 2 C
Battle of Ashur City falls to China. P, S killed. No troops lost. C promoted to elite.
Battle of Ur City falls to CHina. 3 M, P killed. Heavy losses, 3 C.

--to be continued.
 
1110 AD

Battle of Rheims III City falls to Egypt and then retaken by China. each side loses 2 C. City remains in Chinese hands.

1120

Regroup forces.

1130

Battle of Moscow Russian capital falls. Russian Empire can now be found in the history books only.

1140

Battle of Mendes City falls to China. P & S killed. Lose an elite Cav.

1150

Battle Mendes II Devestating Egyptian counterattack kills 6 C. Chinese defenders eliminate 3 Knights. City abandoned and remaining 3 Cav units retreat to Ashur w/ 4 workers.

1160

Learned Theory of Gravity.
Ashur garrison picks off Egyptian Knights chasing Mendes Detachment.

----
Hangchow is building Newtons - 22 turns
Beijing is building Smiths Trading Company - 9 turns (switched from Military Academy)
Egyptians started Smiths (twice during my turn) and are building Bachs (also started twice)
Someone else is also building Bachs, Greece or Rome.

Next ruled needs to choose what tech he wants. I believe it is set to Steam Power at the moment. Luxary Tax slider is higher than usual since our cities are suffering ww. Egypt will not talk peace. Their ww must be worse than ours since they have been at war w/ Japan longer than these 10 turns.

Link to save is in the preceding post.
There were some cav in a caravel which I think is a no-no. That Caravel is currently on go-to orders towards the northern coast to sink some Egyptain galleys that have been sighted.

Some Cav are under go to orders to reach cities at the front. They should be arriving next turn or the turn after.
 
I don't believe CG is playing anymore in this one. Anyway, swiftsure's 24 hours have passed, so that means Theos can grab the game and play.
 
sorry for the delay, ithink i postes a got it in wrong SG, heres my 10 anyway

preturn set sci to 50%,steam power in 10 and still 60gpt

1170 ninevah and heliopolis captured from egyptians
trade wines to caeser for 4gpt

1180 various little battles with egyptian forces at the front

1190 various little battles with egyptian forces at the front, during which genghis khan appears just outside heliopolis, he heads for paris

1200 various little battles with egyptian forces at the front, GK arrives at paris and hurries smiths, bejing changed to bachs

1210 smiths built in paris
11 egyptian knights die outside ur for the loss of 2 cav
edfu captured and subsequently so does akkad, egypt has no saltpetre in its territory

1220 various little battles with egyptian forces at the front

1230 various little battles with egyptian forces at the front, on the outskirts of edfu jin qui rises to leadership, he heads to canton
el-amarna captured

1240 various little battles with egyptian forces at the front

1250 hangchow changed to military acadamy, canton changed to newtons and hurried by jin qui
heiranconpolis captured

1255 trade wines to alex for 16gpt
discover steam power and start nationalism due in 9 turns
bachs built in bejing and newtons in canton
various little battles with egyptian forces at the front

http://www.civfanatics.net/uploads3/CG2-1255AD.zip

war weariness is really begining to hurt but i think we should try and capture more egyptian cities if possible.

oh i forgot little present in edfu for you theos
 
The Pyramids, Peace, and the rise of the greatest Democracy

(0) 1255 AD
We have a strong military compared to Egypt. I resolve to press on with the war. For that we need to overcome our war weariness, so I trade for more luxuries. From Shaka, I get Dyes for Navigation and Saltpeter (I'm not worried about the Zulus as we're comfortably ahead of them in tech). To renew our Ivory deal with Greece, I have to trade Saltpeter+Spices. Now as cities produce military units, I anticipate the future peace treaty with Egypt, and start building peace-time buildings, Libraries, Markets, etc., and workers to build rails.

(1) 1260 AD
Assault on Thebes, the Egyptian capital: our Rider army is reduced to 1 HP, but successfully defeats a defending musketman. Our attackers seem surprisingly inept. Cavalry versus city musketman is 6 vs. ~9. Not too tough? No. Only one more musketman defeated and the attack stalls. Assault on Avaris is similarly tough. Again only musketman falls and the attack stalls. Cavalry move to reinforce these attacks. General Tso, our leader, heads for safer grounds. Railroad building begins. Our incense and gpt from Rome runs out.

(2) 1265 AD
Rather than boost the other civs into Steam Power, I decide to go without the incense and adjust the taxes to cope with the gpt. Taxes to 3.4.3 for Nationalism in 8 turns/+45gpt. Avaris is captured with no casualties. Thebes doesn't fall, but a number of defenders are killed. El-Amarna flips back to the Egyptians. We lose 2 cavalry in the flip.

(3) 1270 AD
El-Amarna recaptured with no problems. Cavalry gallop to Thebes to assist the seige. Egypt ask for peace and we refuse.

(4) 1275 AD
We capture Thebes which houses the Pyramids. The city is a big flip risk, but I'm willing to take the chance in order to gain the Pyramids' benefits. Now that Egypt has Nationalism, there seems to be much danger in continuing the war. We sign a peace treaty, in which we get Democracy and Nationalism for Steam Power. I decide to risk our troops by posting them in Thebes to try and push down the flip chance. The last cavalry producers are switched over to civilian buildings. With no urgent building happening, I order the revolution. Anarchy for 6 turns. No other trades good enough for Steam Power.

(5) 1280 AD
Zulus begin Magellan's.

(6) 1285 AD
Greece and Egypt sign a MPP, and so Greece joins Egypt's war against the Japanese. Romans begin Magellan's.

(7) 1290 AD
(8) 1295 AD
El-Amarna, once again, flips to the Egyptians. We lose one musketman and two cavalry.

(9) 1300 AD
The Democratic Nation of China is established.

(10) 1305 AD
Taxes to 3.7.0. Medicine in 6 at +70gpt.

The next player must ensure Thebes is starved each turn as it is a dangerous flip risk. I skimped on starving in my turn and look what happened: a city twice flipped away from us. There's a large garrison in Thebes at the moment. Maybe someone who actually understands the formula can work out how large a garrison we actually need to keep it ours.

No beakers have been spent on the current tech yet, so feel free to change it. We still have a great leader. Probably good for Theory of Evolution.

With Nationalism now being in the hands of many civs, now is a good time to build our infrastructure and try and stretch out a tech lead. Cleo, your time will come; mark my words.

Save for Zarth: http://www.civfanatics.net/uploads3/cg2-1305ad.zip
 
Back
Top Bottom