Challenge #6: Ironman

I don't quite see why to go down to Prince. Because of the spesified goal, I would say "winning" is 1-2 levels easier than a normal game. I think Monarch would be perfect.
 
Shoot the Moon said:
I don't quite see why to go down to Prince. Because of the spesified goal, I would say "winning" is 1-2 levels easier than a normal game. I think Monarch would be perfect.

on prince you can have more strategies than on monarch.
On monarch you can build 3 or 4 wonders.
On Prince you can build 6/8 even without being industrious.

So on monarch it's war above all, while on prince, it's open.

+ on monarch, you'll have to beware barbs a bit more.

I'm perfectly OK with monarch, but I have the feeling it won't be as much fun.


And shrines are not considered world wonders?:sad:
 
OK, I can see we're not going to get any more agreement than we already have, so I'm going to make a couple of executive decisions.

1. We will play on Prince, despite that I personally believe we could self-build more wonders on Monarch than most of you do.

2. However, we will play on a Large Lakes map, as I originally suggested, with more AIs than a standard map. Don't worry about your computers, it's the same overall size as a Standard of most other map scripts. I'll make sure there's some salt water somewhere vaguely nearby, for those who want to build the coastal wonders, but hopefully overall the greater number of AIs will slightly increase the competition for wonders, for those who think Prince will be too easy.

3. As Raiser suggested in his very well thought-out post, we will play to ownership of 12 world wonders, since I don't think many of us disagree that if it were 7 we could just build them all trivially.

As no-one seems to have disagreed, we're still going with Hatty as the leader, which I guess leaves just one more important point of discussion: The Name. I don't have a name already picked out, so feel free to make suggestions, particularly bad jokes along the lines of Wonder-ful X...

Garath

PS I may or may not be hand-selecting the AI leaders ahead of time. It depends entirely on how :evil: I feel at the time. I will check the start over in the worldbuilder to ensure it's not a complete dud, though.
 
Shoot the Moon said:
I don't quite see why to go down to Prince. Because of the spesified goal, I would say "winning" is 1-2 levels easier than a normal game. I think Monarch would be perfect.

Given that we end up competing against the other challengers, it isn't clear to me that level makes a lot of difference except in restricting the number of participants (if the level is raised above the point where the start is fun, you've lost a sale).
 
VoiceOfUnreason said:
Wonder Woman.
Nice :goodjob:

I vote that Louis and Bismark be handpicked as AI opponents, and if you're feeling vindictive, put Monty in there too.
 
vixafox said:
How about "Just wondering"?

I like that one!
Too bad we went away from the 7 wonders.
It was challenge 7, it's always been 7 wonders of the world...
Sure it's a bit easy, but it has more flavour.

And since it's a competition between humans, being "easy" isn't a problem.
The mini-me challenge was easy too (thanks for giving me my only vanilla conquest victory by the way :D ), and nonetheless fun.

Challenge 7 : just wondering
sounds good.:goodjob:
 
Shrines are technically World Wonders, but I don't mind if they are included or excluded. As long as it's clear.

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vixofax said:
Gareth,
How about "Just wondering"?
HeHe. Challenge #7: Just Wondering does sound good. I like this new verb 'To Wonder'. "I wondered myself into an early lead, then I lost it with tooo much wondering."

Can't think of anything better. Wonderland, Dirty Dozen, Bob the Builder.... nothing inspiring.

You could make something from the quote "There are only 12 models", but then you'd have to be a real fan to get it.

th_Gcylon.gif


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Don't forget to vote for 'The New 7 Wonders of the World'tm >>> here. :rolleyes:


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Raiser said:
Challenge #7: Just Wondering does sound good. I like this new verb 'To Wonder'. "I wondered myself into an early lead, then I lost it with tooo much wondering."

I'm OK with that, but then I claim the opening quote:

Feynman said:
I wonder why, I wonder why, I wonder why I wonder.
I wonder why I wonder why I wonder why I wonder.
 
If it is not too late, I would like to suggest:

Eighth Wonder of the World

As in:
"Eighth Wonder of the World" is a term sometimes used to describe things in comparison to the Seven Wonders of the World, the widely-known list of seven remarkable constructions of classical antiquity. - taken from Wikipedia

Rob.
 
Hmm. I like both Wonder Woman and Just Wondering. Unless I see a better suggestion before then, I'll decide when I'm creating the thread tomorrow.

For the purposes of this challenge, Shrines are not World Wonders. Whether or not they officially are. I want this to be a 12 wonder challenge, not 10 + two shrines from the free priests generated by Stonehenge + Oracle. Also I don't want people needing a priest to pop at 30% odds or whatever and their game swinging on that, because too much randomness is not fun.

Garath
 
OK, I asked for a passionate argument and I got one. A pretty convincing one, too. So I say "yes" to Prince and a larger number of Wonders.

Now about that map.... I took a look at some Lakes maps last night, and with normal sea level there's very little that qualifies as coastal. That either makes it very hard to build the Great Lighthouse and Colossus, or it means that the AI won't get around to it until ever. With high sea level it was somewhat better -- there would be 4-7 bodies of water scattered around the map that qualified. So I think if we're going to use Lakes for this challenge, we should *definitely* use high seas.

peace,
lilnev
 
I played this game after the challange ended and got to thinking "why didn't the AI take out the longbows on the gold mine?"

Well, I hacked up the following situation (city on hill with only 1 tile access to the mainland, a forested hill). I put about 10 longbows on the forested hill with a fort and another 5 or so in my city and the AI never NEVER attacked. If I pulled my longbows in the fort back into the city, then they would attack.

Is there some sort of AI bug that stops them attacking non cities?

civ4screenshot0033fn2.jpg
 
ruff_hi said:
Is there some sort of AI bug that stops them attacking non cities?

This sort of thing has been described before, in one of the grumpy old men succession games. Having a garrison in the choke point prevented the AI from being able to route to the cities.

Wish I had remembered it, though - it suggests that you might be able to hold a fishing village in the north east corner for a long time.
 
Or you could use a full-on "wall of forts" to completely seal the borders of a meaningful empire. I did something like this (but with three cities integrated into the wall), which helped for a while. Eventually, the AI did attack the forts, however, once the power differential became high enough (Grenadiers or Cavalry vs. Longbows).

peace,
lilnev
 
Grenadiers would not attack a fort on a forested hill (+100%) held by longbow. They would attack a fort in a forest. I got bored about 1850 or so as the turns were taking about 30 seconds each - moved my longbow back into the city and died within 2-3 turns.
 
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