Load OK with 030f. Played up to turn 402.
Interesting to see the game of someone other.
Some notes. Invading army is weaker then yours so it is no problem to beat them in defence and then go take their cities.
North stack (which is already hurt) can be easily destroyed in the same turn with sacrificing cannons and treants and then move to Basium army. Khazak is captured at turn 400. Main strike force (you know) are war chariots (perfect against their archery gunfighters), Phalanxs and heroes. Among invaders most dangerous are two basium heralds which need few units to sacrifice. Basium himself was already half-dead and no problem.
You know about slaves? They can rush any building (and wonder) in 1 turn for very low price. Slave cost 10 gold and give 15 hammers. Maybe exploit. So I made 100% commerce, rush Gambling houses where they were not built but in a few turns turn still switched to Despotism. 16 war weariness is too much.
Urgently bought 2 more stonewardens: for life-II - cure plagued units and spiritual hammer - +1 str for Druids.
Switched research to Guilds. Nexus is nice but raise production is more urgent IMO. With Guild of hammers and unlimited engineers you really have much, much more hammers then with Arete. Still did not get the result.

Will switch after the war both from Arete and Despotism. If I will play further. Had several crashes and reboots.
What is bad - with killing Basium AC=37 at turn 402. Plague is coming but you have very few workers. BTW why you do not use pirate coves? They are VERY powerful now.
And where is Sandalphon? You don't use "Require complete kills" option so he must have at least 1 city. No? Not found.
