Challenge-II-06

Denniz

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[IMG=right]http://hof.civfanatics.net/civ4/images/greatgeneral.jpg[/IMG]While the general Hall of Fame is an ongoing competition, we are running series of games called the Hall of Fame Challenge Series. Standard Hall of Fame rules (*) still apply, but any games meeting the settings of one of the games will be counted towards the Challenge.

(*) Please read the >> HOF rules << BEFORE playing!

Settings:
  • Victory Condition: Space Colony (though all victory conditions must be enabled)
  • Difficulty: ANY
  • Starting Era: Ancient
  • Map Size: Small
  • Map Type: Any
  • Speed: Epic
  • Required: No Vassal States, No Tribal Villages
  • Must Not Be Checked: No Barbarians, Random Personalities, Permanent Alliances, One City Challenge
  • Civ: Maya (Pacal)
  • Opponents: Must include England (Elizabeth), Korea (Wang Kon), Mali (Mansa Musa), Netherlands (Willem Van Oranje)
  • Version: 3.19.003
  • Date: 10th May to 10th September 2010
The earliest finish date wins, with score as a tiebreaker.
 
Very nice setting! May be I'll even try several levels for comparing.
Interesting thing is how strong does NO HUTS break Settler-Warlord levels?
 
Very nice setting! May be I'll even try several levels for comparing.
Interesting thing is how strong does NO HUTS break Settler-Warlord levels?
You still will get several AI cities early so almost free settlers. The problem is those workers!

I started looking for maps for Huge Settler to get a BC win like Kamino. No huts, small size, and epic speed lead me to believe what 5-650 AD as a target date? That might be far off, just a number off the top of my head.
 
No huts, small size, and epic speed lead me to believe what 5-650 AD as a target date? That might be far off, just a number off the top of my head.
I doubt that it's possible on Epic Speed without Huts. I'll start Series II with this game and Settler Level. But I think the target will be 1000AD. But I haven't experience in such settings so will see.
 
I doubt that it's possible on Epic Speed without Huts. I'll start Series II with this game and Settler Level. But I think the target will be 1000AD. But I haven't experience in such settings so will see.
After starting one I have to agree, building workers/settlers takes so much time.
 
Mm, settler level space without huts is a long overdue scenario I think. Looking forward to seeing how well this is handled. Maybe chieftain or warlord at least will actually be worse than noble/prince due to slower AI tech pace?
 
I'm thinking of playing this one at Monarch. What should the target date be for that difficulty? Similar submissions seem to indicate that pre-1700 AD is possible. I'm not very good at space colony yet, I think my last Small game was post-1900, so I'm looking to improve.

What kind of start should I look for? I'm guessing river,grass,gold,gems are good and perhaps some forest for national park later, but not necessarily needed for the capital.

How many cities should one have? Is it five cities for Oxford? I assume it is possible to grab Civil Service with the Oracle on these settings, are any of those opponents going to make that difficult to pull off? Should I be shooting for a Biology beeline for national park?

So basic plan:
Civil Service with Oracle
Get something with Liberalism
Biology for National Park

Anyone ever figure out formulas for spaceship travel time concerning extra thrusters/engine? I saw some discussion and reference in the G-Major 71 thread but there were several unanswered questions. Thanks for your time.
 
Monarch level should allow pre-1600AD Space Colony with this settings I think.
About SS formula - it's simple - build all Parts if you play not OCC. :)
 
No tech trading is banned in HoF IIRC.
 
I've done a lot of SS games at the mid levels, warlord through prince or so.

I've found that sometimes an AI will build it around 1600 BC, but usually you can get it even if it takes till 1000 BC.

No huts probably makes it easier for you to get it, cause the AI won't pop a tech randomly.
 
sorry - that's on normal settings speed - never done an epic one. I assume it's easier to get, though without huts, your tech rate will be slower (cause of no free gold)
 
No tech trading is banned in HoF IIRC.

Bah, so it is. As is no tech brokering. Wonder what the basis for that is, my guess is that using them would mostly slow games down. Might help a little to slow the AI down, especially at the levels where they go nuts trading with each other. It'd certainly hurt me, I pick up a majority of my AA techs through trading for them, and plenty of money by trading stuff away.
 
I've played very unbalanced Settler game (Cities development was behind the science and too late GA). I think it could be improved by 5-10 turns with same strategy, and may be more with other (I didn't use corps).
But at least it looks like I understand the good date interval for this game - it should be something like 700-900AD.

P.S. I've never played any Deity level game, but may be this SC will be the first. :)
 
I'm curious what map type people would suggest as best for this challenge at Imm/Deity ?

cas
 
I'm curious what map type people would suggest as best for this challenge at Imm/Deity ?

cas

I would use a Big_and_Small Map and its huge amounts of Seafood to utilize Sid's Sushi to maximize the number of Scientists that can be supported. Also, be sure to get a National Park built with 12-20 Forests/Jungles for the free Specialist per Forest Preserve it provides. Running Environmentalism will also allow 4 Commerce per turn on Forest Preserves and more on Windmills, but its probably too expensive for larger Empires.

Sun Tzu Wu
 
I'd was wondering if I could get some specific feedback. Let me know if it is against the rules to discuss games in progress.

Early game:

My initial city that I started with had wheat, pigs, and a gold, along with a floodplains. I figure I'll be able to turn this into a decent GP farm.

So my tech path went as follows:

Agriculture -> Animal Husbandry -> Wheel -> Pottery
I'm thinking of going Meditation, Priesthood, Writing, Math, CoL for Oracle CS slingshot. But I'm currently at 18 bpt, and that's likely only going to go up to 20 once I finish a cottage on the Floodplains. What other early techs paths/strategies are good for long term economic development? I don't have that many trees for chopping, but perhaps skipping BW is a bad idea?

City builds:

Worker,Warrior,Warrior,Settler (settler still hasn't finished yet)
Usually I wouldn't build two warrior but I've had problems in my previous attempt with barbs, so I figure an explore and a couple fog busters is useful. What should be next? Another worker or two?

Worker turns:
Farm wheat, patsure pigs, mine gold, road gold, road pigs, cottage floodplain.
Looking back I think that I should've mined the gold second, then gone for the extra food.

Here's a screen shot of the current situation.
Spoiler :

earlyworld.jpg



Turn is 49 and the year is 2775 BC. Monarch difficulty. I mostly randomly chose Hemispheres as map type. Have I done well for the early game, or are there any obvious mistakes?

I know there's a lot of brown and perhaps I should start over, but any advice on how to work this land for future development?

Thanks in advance.
 
It's not so good place for Capital. City isn't placed on the river, so no Levee in the future. A few river tiles in BFC and a lot of plains means a few Cottages. Too few Food for GP farm. It's good enough for Hammer city in the early and mid-game. But Capital should more concentrated on Commerce. Other lands are also poor.
 
It's not so good place for Capital. City isn't placed on the river, so no Levee in the future. A few river tiles in BFC and a lot of plains means a few Cottages. Too few Food for GP farm. It's good enough for Hammer city in the early and mid-game. But Capital should more concentrated on Commerce. Other lands are also poor.

So, your recommendation is to regenerate. Okay, I can live with that. How much food does a good GP farm need? Three food resources?
 
So, your recommendation is to regenerate. Okay, I can live with that. How much food does a good GP farm need? Three food resources?

Good GP-farm has 2-3 Hammer resource 2-3 Food resource and all other are forests(jungles). NE and NP. And it's not the Capital.
 
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