Hi guys, Im new to the board. Played MOO in the mid 90s when I was about 10-13 yrs old. Havent touched it in more than a decade. Randomly the other day I wondered if it was still around, and I found Sirians website. Read the whole thing, downloaded Dosbox/MOO, and here I am. Played three games by myself, and then found this board. Even though this is an older challenge, I thought Id give it a shot
2300 Colony to yellow. Only two more scoutable planets. Will have to defend those until I can pick up range techs if they're habitable.
2303 Settled Phyco. Will send 2-3 there each turn to keep Kholdan @ ~50 until Phyco has ~13 colonists.
2304 Discovered Inferno Rana. Design long-range laser med fighter and will begin building one every 2 yrs with the rest of the slider in industry.
2306 Discovered Jungle Zoctan. Would be good except its poor. This is what I call a Coffin Corner. Chased Psilons away from Rana.
2309 - Put a few RP in tech last turn to see the tree. Opted for Range 5 instead of four simply because Ill get the range far before Ill get controlled inferno. Didnt want to get stuck with Range 5 as my only choice after Range 4 due to Klackons sucking at Prop tech. Also chose IER instead of +10 for the same reason need to climb this tree quickly. All tech to Planetology with a few clicks in all others. Chased Humans away from Zoctan. LR Lasers (a la Sirian) en route. On Kholdan I now am building LR Lasers every 2 yrs, 20 rp in tech, and the rest in factories.
2314 Coids with three systems. Phyco now @ 50% pop (20/40), so will keep them at that % and shuttle the extras back to home world a few at a time. (Again, a la Sirian)
2315 With 3 LR Lasers for each unsettled planet, will take a break from those and split evenly between factories and tech.
2323 Kholdan maxed out in pop.
2325 Improved Eco comes through. Choice of +10, +20, and spores. I chose +20 to climb faster I really hope I dont have to get spores before I get another choice! Still primarily focusing on planetology.
2326 IIT9 comes through.
2330 GNN says Coids with 6, me with two. Still no contacts. Kholdan maxed a few turns ago so Im now building one LR Laser/yr and rest in tech.
2336 Phyco maxes out pop and factories, helps tech along. Each unsettled planet now with 9 LR Lasers either there or en route. No more challengers except for those two scouts. Will stop when each has ten and focus on tech. +20 comes through, I set each planet to enough to complete it in one turn (once again, a la Sirian the tech RP trick for measuring BC of output is genius). I chose Controlled Toxic full steam ahead!!
2339 VOTING!!!!! Despite the Coids having 6 planets to my 2, it is me versus Humans. All vote for Humans, game over. No one ever even met me.
Wow, by far my earliest defeat. Early voting loss, no contacts, no chance. I did not have enough time to put tanks on a Colony and get Zoctan, nor did I have enough time to get Controlled Toxic. I suppose I could have gotten Range 5 early and maybe met a contact and tried to politic my way out of an early voting loss, but who knows. Im not sure I could have done anything else better. Both planets were maxed, both unsettled planets were well-protected. Good challenge, disappointing result.