You're right.it works, tyvm. gives error [24279.437] Invalid Reference on Resources.TechReveal - "NULL" does not exist in Technologies but i think its cuz the ' around null.
UPDATE Resources SET TechReveal = NULL WHERE ResourceClassType = 'RESOURCECLASS_BONUS';
It is difficult for me to explain it in English.i am still puzzled why this wouldn't work though
UPDATE COMMUNITY
SET Value = 0
WHERE Type = 'COMMUNITY_CORE_BALANCE_RESOURCE_REVEAL';
and now actually it makes perfect sense =) thank you againMy guess is that changing the Rule after 2) doesn't affect TechReveal that has already been set.
-- + 1 Prod on Lake. Was 1
UPDATE Yields
SET LakeChange = '2'
WHERE Type = 'YIELD_PRODUCTION';
-- + 1 Prod on Snow hill. Was 0
INSERT INTO Terrain_HillsYieldChanges
(TerrainType, YieldType, Yield)
VALUES
('TERRAIN_SNOW', 'YIELD_PRODUCTION', 1);
-- + 2 Prod on Oasis. Was 0
INSERT INTO Feature_YieldChanges
(FeatureType, YieldType, Yield)
VALUES
('FEATURE_OASIS', 'YIELD_PRODUCTION', 2);
-- + 1 Prod on Pasture and Camp at Currency tech
INSERT INTO Improvement_TechYieldChanges
(ImprovementType, TechType, YieldType, Yield)
VALUES
('IMPROVEMENT_PASTURE', 'TECH_CURRENCY', 'YIELD_PRODUCTION', 1),
('IMPROVEMENT_CAMP', 'TECH_CURRENCY', 'YIELD_PRODUCTION', 1);
<!-- + 1 prod on Atoll. Was 2 -->
<Feature_YieldChanges>
<Update>
<Where FeatureType="FEATURE_ATOLL" YieldType="YIELD_PRODUCTION" />
<Set Yield="3" />
</Update>
</Feature_YieldChanges>
This is very helpful, thanks.- Let's share what we write in Change VP options
UPDATE Feature_YieldChanges SET Yield = 3 WHERE FeatureType = 'FEATURE_ATOLL' AND YieldType = 'YIELD_PRODUCTION';
-- Reveal Bonus resources on the first turn.
UPDATE Resources SET TechReveal = NULL WHERE ResourceClassType = 'RESOURCECLASS_BONUS';
I do. ThxIf you prefer sql....
INSERT INTO Audio_2DSounds (ScriptID, SoundID, SoundType, MaxVolume, MinVolume)
SELECT 'AS2D_SELECT_WORKER', 'SND_SELECT_WORKER', 'GAME_SFX', 0, 0 UNION ALL
SELECT 'AS2D_SELECT_SETTLER', 'SND_SELECT_SETTLER', 'GAME_SFX', 0, 0;
INSERT INTO Audio_2DSounds (ScriptID, SoundID, SoundType, MaxVolume, MinVolume)
SELECT 'AS2D_SELECT_WORKER', 'SND_SELECT_WORKER', 'GAME_SFX', 0, 0 ;
Yes.This reveals bonus resources for "human and all AIs", but the technology is still required for the buildings?
I'm not sure.I have no idea what "Union all" does (I often see it here and there). Why not a simple "," ?
[136817.796] near "SELECT": syntax error
I just wanted to confirm whether the code worked or not.I don't mind about the sound a settler makes. Does he really make noise?
Yeah, your code worked for me.So, to mute the worker only, does this will work ? :
--Great People Captured
UPDATE Units SET Capture = Class WHERE Class IN
('UNITCLASS_ARTIST', 'UNITCLASS_ENGINEER', 'UNITCLASS_MERCHANT',
'UNITCLASS_MUSICIAN', 'UNITCLASS_SCIENTIST', 'UNITCLASS_WRITER');
It worked for both me and AI.Will this work as allowing great people captureable during wartime or is something else needed? UPDATE SET ~IN or UPDATE SET ~= ?
Also, can AI capture same units?
Code:--Great People Captured UPDATE Units SET Capture=Class WHERE Class IN ('UNITCLASS_ARTIST', 'UNITCLASS_ENGINEER', 'UNITCLASS_MERCHANT', 'UNITCLASS_MUSICIAN', 'UNITCLASS_SCIENTIST', 'UNITCLASS_WRITER');
So does the AI make use of them after capture? Or do they sit idle in the cities?It worked for both me and AI.
Harun built Stonehenge on turn 11.So does the AI make use of them after capture? Or do they sit idle in the cities?
So, I think this is a good balance to allow capturing the specialists. But to not touch Great General /Great Admiral since I think vanilla settings for them is best.Harun built Stonehenge on turn 11.
He might have used my Great Engineer.
But to not touch Great General /Great Admiral since I think vanilla settings for them is best.
Yes, just a notification if even that. I really feel the vanilla settings for great people capture is woefully inadequate.What is vanilla settings for GG/GA?
Nothing else than just a notification I believe.
...for realgreat people capture.
Updated for the version 9-15-2.
It changed some of the GameOptions.
- No Good Events
- No Neutral Events
- No Bad Events
- No Trade Events
- No Civ-Specific Events