Hey civfanatics 
I'm totally new into lua and sorry for the following big noob question. I searched on civfanatics wiki but found nothing helpful, sadly.
Do you guys know how to change the yield of all improvements from one specific type when i choose a policy?
I have done this so far...
I hope my idea is possible
Thanks for your help

I'm totally new into lua and sorry for the following big noob question. I searched on civfanatics wiki but found nothing helpful, sadly.

Do you guys know how to change the yield of all improvements from one specific type when i choose a policy?
I have done this so far...
Code:
function crystalpolicy(iPlayer, policyID)
local pPlayer = Players[iPlayer]
local pPolicy = policyID
if (pPlayer:IsAlive() and pPlayer:GetCivilizationType() == GameInfoTypes["CIVILIZATION_JAPAN"] and pPolicy == 0) then
...
end
end
GameEvents.PlayerAdoptPolicy.Add(crystalpolicy)
I hope my idea is possible

Thanks for your help
