Changing Cannons from Units to Professions [IMPLEMENTED]

Should Cannons be changed from Units to Professions?


  • Total voters
    45
Shure, why not.
Great, I would really like to see a few Python Events to have the player get one or two "Royal Experts" or even a "Royal Ship". :)
(As I said, this is possible now in "Yields" just like giving colonial Units already was.)

But first, I'd still like to finish my domestic advisor for apprenticeships.
Sure, take your time and finish the project you already started. :thumbsup:
There is no need to hurry with this - the events will not run away.
 
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2 points:
- Is it actually intentional that the "profession" light and heavy artillery receive the same settlement attack/defense bonuses? Say the heavy artillery is simply the better light artillery?
- The "Light Artillery" is now a person, which will be equipped with cannons. My suggestion would be to change the name to " Gunner (Light Artillery)".
 
Hm, historically (mod history) the light artillery was a more defensive unit whereas the heavy artilly was used for siege purposes.
If there is a need to rebalance the 2 Professions, please feel free to do so. :thumbsup:
 
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