Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
One of the constants has been, whatever a leader a civilization has has in 4000 B.C. they also have at the end of the game thousands of years later.
Clearly this is a vast simplification of reality.
I suspect this is the best choice for creating an interesting and playable game.
I started this thread to explore this idea a little, without suggesting that anything mentioned would be an improvement.
What if we redesigned Civ to make this aspect more realistic?
Well we would probably want a new leader to occur semirandomly.
Mean reign should be 10 to 20 years, and maximum should be 50 or 60 years.
Even at epic speed, this would be a new ruler every turn or two at the beginning of the game. I do not see this as having anything other than nuisance value.
To make this semi-workable, there would be no named ruler prior to some tech or techs are discovered by the civilization.
Choose from a list of techs that make some sense and are usually discovered somewhere about perhaps 1 A.D. Prior to that just called leader of Bozoland or King of France or whatever.
(Historically we know the names of many rulers from before this.)
Names of rulers would be picked off a country specific long list, including Henry I, Henry II, etc. Even over the last 2000 years we would expect 100 to 200 different rulers.
Perhaps, rulers would have 0, 1, 2, or 3 bonuses. (0 bonuses would correspond to an incompetent ruler; players do not like penalties.)
The number and type of bonuses would be correlated with those of predecessor, but still semirandom.
Rulers of certain civilizations might be more likely to have certain types of bonuses.
Ruler bonuses might be similar to CIV IV ruler attributes, or be other things.
There is no need to add other complications such as an underage ruler with a regent, or a senile ruler.
Either each ruler of a civilization would have the same animation or animations would have to be done away with.
I think that all of the above would be a lot of work, with very little if any possible benefit to player enjoyment.
Any thoughts on how to implement rulers changing over the course of history.
Clearly this is a vast simplification of reality.
I suspect this is the best choice for creating an interesting and playable game.
I started this thread to explore this idea a little, without suggesting that anything mentioned would be an improvement.
What if we redesigned Civ to make this aspect more realistic?
Well we would probably want a new leader to occur semirandomly.
Mean reign should be 10 to 20 years, and maximum should be 50 or 60 years.
Even at epic speed, this would be a new ruler every turn or two at the beginning of the game. I do not see this as having anything other than nuisance value.
To make this semi-workable, there would be no named ruler prior to some tech or techs are discovered by the civilization.
Choose from a list of techs that make some sense and are usually discovered somewhere about perhaps 1 A.D. Prior to that just called leader of Bozoland or King of France or whatever.
(Historically we know the names of many rulers from before this.)
Names of rulers would be picked off a country specific long list, including Henry I, Henry II, etc. Even over the last 2000 years we would expect 100 to 200 different rulers.
Perhaps, rulers would have 0, 1, 2, or 3 bonuses. (0 bonuses would correspond to an incompetent ruler; players do not like penalties.)
The number and type of bonuses would be correlated with those of predecessor, but still semirandom.
Rulers of certain civilizations might be more likely to have certain types of bonuses.
Ruler bonuses might be similar to CIV IV ruler attributes, or be other things.
There is no need to add other complications such as an underage ruler with a regent, or a senile ruler.
Either each ruler of a civilization would have the same animation or animations would have to be done away with.
I think that all of the above would be a lot of work, with very little if any possible benefit to player enjoyment.
Any thoughts on how to implement rulers changing over the course of history.