eazyseeker
Warlord
- Joined
- May 1, 2011
- Messages
- 216
What I mean is putting the human player in control of another civilization than the one allocated for the player in the pregame.
I believe this has to be possible with our current tools, since it is implemented in the FireTuner, however I cannot seem to come around to accomplishing it.
I experimented with several Game functions, such as SetActivePlayer (which seems to work, however the map is disrupted and the game cannot continue due to the previous civilization remaining tagged as human and as such awaiting human (not AI) orders), SetAIAutoPlay, SetPausePlayer, but not a single combination yielded.
Could someone more knowledgeable on the subject help me with this? It would be greatly appreciated
I believe this has to be possible with our current tools, since it is implemented in the FireTuner, however I cannot seem to come around to accomplishing it.
I experimented with several Game functions, such as SetActivePlayer (which seems to work, however the map is disrupted and the game cannot continue due to the previous civilization remaining tagged as human and as such awaiting human (not AI) orders), SetAIAutoPlay, SetPausePlayer, but not a single combination yielded.
Could someone more knowledgeable on the subject help me with this? It would be greatly appreciated
