Changing the Armaggedon events potency

Pocus

Warlord
Joined
Feb 12, 2004
Messages
160
I would like to know if it is possible to changes the various events potencies of the Arma events. For example the Hellfire event is very weak as it is now. When it happens, the few Sect of flies appearing are cleaned up in a single turn.

So, is the mod moddable on that?
 
Well, if you didn't download the latest patch, the Armageddon events triggered once per player. That would certainly be more potent ;) Besides, get to the higher events, and then you'll wish it was less potent :D
 
I would like to know if it is possible to changes the various events potencies of the Arma events. For example the Hellfire event is very weak as it is now. When it happens, the few Sect of flies appearing are cleaned up in a single turn.

So, is the mod moddable on that?

I guess it really depends on your game variables and how your game is going.

I mentioned a few patches ago several problems I saw with the Armageddon events:

1. At AC 70, I got a ton of hell holes with Sects of Flies. I had at least 30 in my civ, and the ai civs had plenty too. However, the Sects never moved from the holes and I just took my time cleaning them up. I did have some repair to do of improvements, though, too.

2. At AC 90, not a single unit got the Enraged promotion and the Avatar of Wrath never moved from the tile where he spawned. This was the easiest AC 90 I ever saw.

So, it just seems to vary and it is hard to say let's make things tougher or easier for the events.
 
I mean, can "I" alter things on my side? I don't want to inflict pains on others, just one me :)

I reached Arma 100 several time and know what happen Wyrmhero, that is why I would like to alter some things. Hellfire is not potent in my game, I would need at least 5x the number generated to annoy me.
 
I think the best thing to do with regard to Hellfire is spawn fewer hellfire tiles but create more Sect of Flies initially at each one. As it stands I think only one spawns; maybe it could be set so that only 1/5 as many Hellfire tiles are created but each starts with 5 Sect of Flies. That would probably mean that the AI guards the tile with one and uses the other 4 to cause trouble.
 
Why limit it to Sect of the Flies? I'd rather see the type of demon created vary based on the AC. You could be facing Balors and Death Knights when the AC is high, but at lower ACs you might only face imps.
 
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