- Joined
- Nov 16, 2001
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- 2,686
That said, I have no idea how the issue could be gotten around, because steam power/hospitals are not going to arrive at the same time in every game, and the discontinuity can therefore not be timed accurately.
The same problem exists with territory aquisition. Some playstyles slowly build up to overwhelming force, and then quickly take huge chunks of territory. Others slowly but surely keep expanding. Then there is everything inbetween.
The curve isn't going to be perfect. Generally if big gains have just been made in the game (population/territory) it will be best to delay victory for a while to take full advantage of those gains. That's due to the averaging of turn scores to get the final base score. If everything has been maxed out for some time, or there are no immediate plans for population/territory booming, then the Jason score should be pretty stable (+/- 5%)for as long as the player wants to play it out.