tR1cKy
taking over the world
It is common knowledge that Civ3 is heavily biased toward military-style victories, and the GotM/CotM competitions aren't immune from this bias. If you don't play the warmongerer, you have little to no chance to score high in the scoreboards.
My opinion is that the only way to possibly nullify this bias, or at least to reduce it to manageable levels, is to alter the Jason score system formula.
Here's an example, my submission in GotM 126:
game: classic gotm 126
score: 9868
date: 870 ad
victory: diplomatic
The online Jason score system calculator gives the correct result of 10.850 Jason points, but if i change the victory type to Domination and leave everything else untouched the resulting Jason score is 10.800, a mere 50 points of difference.
It is clear, though, that the actual scoring system does not reflect at all the extra challenge you have by playing all the way up to the domination limit and, at the same time, obtain a victory of this type in a date not too far away from what you would have achieved in a "pure" Diplo game. What really matters is how fast you can get to the boundaries of the Domination limit. Everything else has little to no impact.
The Jason score system does pratically nothing to balance out the victory types, but it's just a formula, and it could be changed in order to have the "peacemongerers" back in the competition with the bloodthirsty players.
How to change it, is entirely another story. I don't have a simple answer for this, i don't even have a clear picture of how it is calculated in the details, i tried to figure it out but it was a horrible mess and i just didn't have a whole day to dedicate to the task of sorting it out. But it's surely not an impossible task. There are a lot of past games to use as test cases.
Opinions?
My opinion is that the only way to possibly nullify this bias, or at least to reduce it to manageable levels, is to alter the Jason score system formula.
Here's an example, my submission in GotM 126:
game: classic gotm 126
score: 9868
date: 870 ad
victory: diplomatic
The online Jason score system calculator gives the correct result of 10.850 Jason points, but if i change the victory type to Domination and leave everything else untouched the resulting Jason score is 10.800, a mere 50 points of difference.
It is clear, though, that the actual scoring system does not reflect at all the extra challenge you have by playing all the way up to the domination limit and, at the same time, obtain a victory of this type in a date not too far away from what you would have achieved in a "pure" Diplo game. What really matters is how fast you can get to the boundaries of the Domination limit. Everything else has little to no impact.
The Jason score system does pratically nothing to balance out the victory types, but it's just a formula, and it could be changed in order to have the "peacemongerers" back in the competition with the bloodthirsty players.
How to change it, is entirely another story. I don't have a simple answer for this, i don't even have a clear picture of how it is calculated in the details, i tried to figure it out but it was a horrible mess and i just didn't have a whole day to dedicate to the task of sorting it out. But it's surely not an impossible task. There are a lot of past games to use as test cases.
Opinions?