Changing the research costs of the early game

Kiroen

Chieftain
Joined
Apr 8, 2015
Messages
7
Greetings, you guys are making a wonderful mod.

The point of the thread: the research costs are too high under certain settings, specifically for Huge and larger maps during the earlier eras. In vanilla BTS it makes a lot of sense to scale them given that you'll have more space to expand into and more civs to trade techs with, however in C2C you can't build any additional cities until the later stage of Prehistory, after which you still find a soft cap to your city limit, and there will still be quite some time until you can trade techs, furthermore If minor civs is activated.

Is there some fast way to put a multiplier to the cost of Prehistory's techs?
 
Is there some fast way to put a multiplier to the cost of Prehistory's techs?

Not really as what you are proposing goes directly against what the mod's goal is for early Tech and the Prehistoric era research rate.
 
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