dunkleosteus
Roman Pleb
Last I checked, the current meta focused heavily on cavalry. The game is designed so that melee units can be divided into infantry, anti-cavalry and cavalry (heavy and light) and this is a very poor representation of ancient warfare. The anti-cavalry units are always the weakest melee unit of their era and are usually rather poor against cavalry because their advantage is countered by their lower combat strength.
In reality, spear units functioned as the vast majority of ancient armies. Spears are incredibly easy to manufacture, requiring less metal and training that swords and giving soldiers a fair reach. Humans have always had an aversion to being stabbed, so a weapon that allows you to keep your body as far from your enemy as possible is very popular.
Cavalry are not a superior attacking unit. Cavalry often does very little damage on their own. Horses are large, unarmorable and relatively unintelligent. 2 horses can stand in the same space that could be occupied by more than 10 men. The advantage that horses have are their speed and the fear they create in the enemy. They scatter and break the enemy line, disorienting them. Cavalry should never stop moving. Horses will not impale themselves on spears and from horseback, all of your attacks are easily blocked by a shield while your horses legs are knocked out.
For this reason, I believe that the current state of the game in which cavalry are incredibly superior to foot units is wrong. Cavalry units should be a useful support unit, aiding the main infantry of your armies.
The way cavalry units should function is that attacking deals a small amount of damage to the enemy unit (with little damage received back). Depending on how well trained (the promotions the enemy unit has) the cavalry charge may "break" the enemy line. If the enemy unit is broken, it receives a -50% defense penalty until the start of the civs next turn. This debuff can't stack with multiple cavalry charges per turn, only once.
The function this plays is to soften the enemy units in order to be taken out by your other military units.
Another important aspect of the cavalry is that they should have low defense- if they run out of movement points adjacent to an enemy unit and are attacked, they will take heavy damage. The way to use cavalry is to charge in, attack and retreat in a single turn.
In reality, spear units functioned as the vast majority of ancient armies. Spears are incredibly easy to manufacture, requiring less metal and training that swords and giving soldiers a fair reach. Humans have always had an aversion to being stabbed, so a weapon that allows you to keep your body as far from your enemy as possible is very popular.
Cavalry are not a superior attacking unit. Cavalry often does very little damage on their own. Horses are large, unarmorable and relatively unintelligent. 2 horses can stand in the same space that could be occupied by more than 10 men. The advantage that horses have are their speed and the fear they create in the enemy. They scatter and break the enemy line, disorienting them. Cavalry should never stop moving. Horses will not impale themselves on spears and from horseback, all of your attacks are easily blocked by a shield while your horses legs are knocked out.
For this reason, I believe that the current state of the game in which cavalry are incredibly superior to foot units is wrong. Cavalry units should be a useful support unit, aiding the main infantry of your armies.
The way cavalry units should function is that attacking deals a small amount of damage to the enemy unit (with little damage received back). Depending on how well trained (the promotions the enemy unit has) the cavalry charge may "break" the enemy line. If the enemy unit is broken, it receives a -50% defense penalty until the start of the civs next turn. This debuff can't stack with multiple cavalry charges per turn, only once.
The function this plays is to soften the enemy units in order to be taken out by your other military units.
Another important aspect of the cavalry is that they should have low defense- if they run out of movement points adjacent to an enemy unit and are attacked, they will take heavy damage. The way to use cavalry is to charge in, attack and retreat in a single turn.