Chariots FTW (six attacks per turn??)

leonisgod

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Was playing the other day as the egyptians, which was a new civ for me. Normally I wouldn't build a war chariot but since it was the civ's special unit I figured I'd give it a shot. I was also planning to do some warring, so I started down the honor tree. My goodness, what a combination.

I chose the SP giving me double experience in combat with the mind to war. I take my chariot around and eventually he gets promoted to the point where I can get multiple attacks per turn. This is when things started getting ridiculous. If a chariot is stationary, it gets an attack for every movement point. If it has the extra movement promotion, it gets six attacks per turn. Yes, six attacks per turn. What's more, with the double experience points, it gets six experience points for each attack.

In no time, after pulling 36 exp a turn and being able to decimate units and cities, I've got a level 10 war chariot in like 100 AD and am about to go on a capitals tour. Anyone else had experiences like this? I haven't gotten too far into the game so can't comment on the upgradability (in fact I don't even know what it does upgrade to).
 
This only works if you're playing against a mentally ******** autistic monkey.

Which you are. It's called the Civ V AI.
 
I most definitely was playing against the AI, but I'm not sure how that would make too much of a difference if you protect your ranged units. There aren't many equivalent era units that can stand up to five or six attacks from a fully upgraded chariot archer.
 
I did this, but one thing to note is that you quickly become outdated at higher difficulties because you stop doing damage when they start rocking riflemen on you.
 
I did this, but one thing to note is that you quickly become outdated at higher difficulties because you stop doing damage when they start rocking riflemen on you.

Ya but cant you upgrade them at some point, granted they wont have that many ranged attacks but will still have a number of normal attacks and will be so upgraded they can probably melee 3-4 times in a turn without a problem.

I would guess it would be fun with longbowmen (but slower) if you got them the extra move 3 range 3 attacks? lol
 
This is a result of the fact that Chariot Archers and their special unit variations get the Melee promotions instead of the Ranged promotions. If I recall correctly, Arabian Camel Archers also get Melee promotions. Melee units have access to Blitz, which lets you attack a number of times equal to your available movement points. Ranged units have access to Logistics, which only adds 1 additional attack. In the patch notes they mentioned this:

* Military �- Correct promotions for “archer-like” units (horse archers, chariots).

So...it looks like they're going to *fix* the chariot archers. I wish that the upgrade path for ranged and mounted units didn't dead end. It sure is a waste of promotions.

edit Maybe Ranged units could have the option to upgrade to a siege unit, and Mounted units could turn into Helicopter units like in previous Civ games. I'm sure this has been mentioned before, but I thought it'd be a good idea to bring it up again just in case one of the developers is looking ;)
 
Just a clarification here, so does the promotion for multiple attacks per turn mean one attack for each movement point? As distinct from the promotion for two attacks per turn?
 
Just a clarification here, so does the promotion for multiple attacks per turn mean one attack for each movement point? As distinct from the promotion for two attacks per turn?

Yes.
The ranged and naval version is called "Logistics" and provides an extra attack (at expense of 1 movement).
The non-ranged version is called "Blitz" and provides as many attacks as many moves your unit has left.
 
Yes.
The ranged and naval version is called "Logistics" and provides an extra attack (at expense of 1 movement).
The non-ranged version is called "Blitz" and provides as many attacks as many moves your unit has left.

Thanks
 
Does Logistics allow a unit to move after attacking if it has movement left too?

It seemed it also did that to my Destroyers. You'd think it'd mention that if that's what did it. I think it was.
 
Does Logistics allow a unit to move after attacking if it has movement left too?

It seemed it also did that to my Destroyers. You'd think it'd mention that if that's what did it. I think it was.

Yes, that's a direct result of having two attacks. After the first one, which will use only one MP, you will still have the rest of your MP left. This is very useful for Chu-Ko-Nus who can attack and retreat.
 
I did this, but one thing to note is that you quickly become outdated at higher difficulties because you stop doing damage when they start rocking riflemen on you.

is this true though? i only say this because i just tried the super early riflemen slingshot and found that a combination of an archer and a city were irritatingly effective against my rifleman, which is pretty absurd. i had to burn two instant heal promos just to stay alive! once i got a second rifle and a gg i steam-rolled everyone, but still, i wouldnt be that surprised if a chariot archer with 6 attacks fared well against rifles.

although having said that, i was playing on emperor and given deity level unit spam you probably would be pretty hosed against rifles. :p
 
is this true though? i only say this because i just tried the super early riflemen slingshot and found that a combination of an archer and a city were irritatingly effective against my rifleman, which is pretty absurd. i had to burn two instant heal promos just to stay alive! once i got a second rifle and a gg i steam-rolled everyone, but still, i wouldnt be that surprised if a chariot archer with 6 attacks fared well against rifles.

although having said that, i was playing on emperor and given deity level unit spam you probably would be pretty hosed against rifles. :p

Well, I can tell you as Arabia I ended a game with 4 level 15+ camel archers with 1200+ exp each and they fared well enough against infantry :P So you have to figure the Chariot will be okay against rifles.
 
If it has the extra movement promotion, it gets six attacks per turn. Yes, six attacks per turn.

I really, really, interest with it and i cant wait to try it. Thank you for the good thread.


Well, I can tell you as Arabia I ended a game with 4 level 15+ camel archers with 1200+ exp each and they fared well enough against infantry :P So you have to figure the Chariot will be okay against rifles.

:lol: i cant imagine a camel archer that shoot six attack per turn, it can kill 1 unit and wounded another 1 unit per 1 camel archer each turn. If there are 4 camel archer... i dont want to meet this camel archer if i ever play in MP. :lol:
 
is this true though? i only say this because i just tried the super early riflemen slingshot and found that a combination of an archer and a city were irritatingly effective against my rifleman, which is pretty absurd. i had to burn two instant heal promos just to stay alive! once i got a second rifle and a gg i steam-rolled everyone, but still, i wouldnt be that surprised if a chariot archer with 6 attacks fared well against rifles.

although having said that, i was playing on emperor and given deity level unit spam you probably would be pretty hosed against rifles. :p

I did try this recently and it all comes down to modifiers. France had done a slingshot well past me and had riflemen while I was teched to longswords/knights. I had kept a few war chariots from ages past and I found that when he was on my land I was able to do 1-2 damage a shot because of all the national defense bonuses I'd racked up (including Himeji Castle). When I went onto his turf, however, I'd do no damage sometimes because my unit strength was a 6 attacking a 26.

The point became moot really because when he hit artillery, my chariots in his territory were taken out with a single barrage from three tiles away (with me not even knowing they were there).

In the end, if you're in a defensive war they should work just fine, but you can't really go on the offensive.

RE: Camel Archers
These should be in a lot better shape due to their higher strength values. At least you should be able to take a single strike from artillery before running away.
 
My Mad Monty conquered the world with the tactic back in Sep 25 :D ( Proof :: http://img820.imageshack.us/img820/1149/civ5screen0013.jpg )

montysrevenge.jpg
 
I know the new patch changed their unit type. Did this impact their promotions?
 
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