Disclaimer:
I'm sure this topic has been beaten to death, but I'm newish and have never seen it so I'm going to throw it out their.
How does the give community feel about their being a conspicuous absence of chemical weapons in civ?
For a game that is inspired by history I wold think that chemical and biological weapons should be included. Historically speaking they have been used prolifically with varying degrees of success and outrage. Examples of this are; medieval armies launching diseased cows into fortified cities, mustard gas attacks in WWI, the Iran-Iraq war, even the use of small pox as a weapon by European settlers against North American native populations(famous but the intent of weapons use is ever so overstated).
I would propose they could be used as a one shot style weapon with an area affect(like a nuke) that would cause no structural damage, but would instead kill civilians (say remove 0-20% of a city population), and do collateral damage to military unites (25-50% seems reasonable). The obvious downside to the use of these weapons would be harsh diplomatic penalties such as those in civ II for planting nuclear devices in cities (maybe -3 from all civs and instant trade embargo form all civs). It could also be possible that the damage done by such a weapon, the area of effect, and the diplomatic outcry resulting from use to be adjustable based on tech level and weapon used (less effect and less outcry for diseased cows, with a large effect and diplomatically crippling penalty for an anthrax attack)
Thoughts?
I'm sure this topic has been beaten to death, but I'm newish and have never seen it so I'm going to throw it out their.
How does the give community feel about their being a conspicuous absence of chemical weapons in civ?
For a game that is inspired by history I wold think that chemical and biological weapons should be included. Historically speaking they have been used prolifically with varying degrees of success and outrage. Examples of this are; medieval armies launching diseased cows into fortified cities, mustard gas attacks in WWI, the Iran-Iraq war, even the use of small pox as a weapon by European settlers against North American native populations(famous but the intent of weapons use is ever so overstated).
I would propose they could be used as a one shot style weapon with an area affect(like a nuke) that would cause no structural damage, but would instead kill civilians (say remove 0-20% of a city population), and do collateral damage to military unites (25-50% seems reasonable). The obvious downside to the use of these weapons would be harsh diplomatic penalties such as those in civ II for planting nuclear devices in cities (maybe -3 from all civs and instant trade embargo form all civs). It could also be possible that the damage done by such a weapon, the area of effect, and the diplomatic outcry resulting from use to be adjustable based on tech level and weapon used (less effect and less outcry for diseased cows, with a large effect and diplomatically crippling penalty for an anthrax attack)
Thoughts?