CHESS-like combat system eliminating luck

I think removing all luck would remove too muck of the fun of the game. I do like the last idea, automatic victory if the combat differential is great. I would also really like to see some sort of tactics employed (i.e the ability to flank, cut supply, etc.) Anything to allow smaller but intelligently used armies to at least have a chance against larger ones.
 
@Trade-peror.

There was an old Electronics Arts games back in the '80's that played like Risk, but a more complex set up ATT/DEF, based on territories and supporting territories, and they had those three options.
 
The one aspect of lucky that really bothered me was culture flipping, but they've done away with that now, thank god :).
 
I think they just have to find a better RNG and combat system. If :spear: is 1:10000000000000000, I'm OK.
 
mastertyguy said:
I think they just have to find a better RNG and combat system. If :spear: is 1:10000000000000000, I'm OK.

Backing you up :goodjob:

Luck must definitively be in.

Even weird, frustrating results can and must happen. This represents extraordinary situations that in fact really happen in real life too.

Maybe those extraordinary situations happen too often, but it's another thing.

Remember you beat the odds by fighting with a great number :lol: My mom always tell me you can't always be :spear: .
 
Dudedudeyo said:
The question is how would they really do damage. the only thing i see is shove the spear up the gun nozle.

I think I saw the explanation in Civ1. Warrior have sticks in the beginning, but later they can also adquire some rudimental anti-tank guns, molotov granades, etc... hell, Russian DOGS destroyed German Tanks in WWII!!

So, the spearman would not only use spears, he might develop with time and get a few guns. One anti-tank weapon in a whole unit could destroy a few tanks. With a lot of luck, of course (which is what you need for a spearman to defeat a tank unit).
 
I really agree with your idea that battles shouldn't be based on complete luck, thats like risk. your battle system is good, but its just that strategy can win battles, like element of suprize and unknown factors to the enemy. if things like that get into consideration, yes, it would represent life more. but in anycase im in favor for a better battle system
 
A detailed battle system would be good if it included some way of allowing troops to effectively gang up. What i mean is you have six units of swordsman and wish to attack all at the same time. Ok the defence may have 4 spearman but both sides would hav to declare how they would position there troops. Ok it may be long winded but i belive it would work and you could always just disable that option and have the fights done the same way as we currently are.
 
Luthor_Saxburg said:
I think I saw the explanation in Civ1. Warrior have sticks in the beginning, but later they can also adquire some rudimental anti-tank guns, molotov granades, etc... hell, Russian DOGS destroyed German Tanks in WWII!!

So, the spearman would not only use spears, he might develop with time and get a few guns. One anti-tank weapon in a whole unit could destroy a few tanks. With a lot of luck, off course (which is what you need for a spearman to defeat a tank unit).
But the point of upgrading is to take that into account, that troops aquire new weapons. They can't really be spearmen if they don't use spears anymore. Also, with the dog thing, from what I read they destroyed more Russian Tanks than German ones (because they trained them to associate the underside of tanks with food, and then strapped bombs to their backs. Thing is, they trained them on Russian tanks :suicide: )
 
Belcarius said:
But the point of upgrading is to take that into account, that troops aquire new weapons. They can't really be spearmen if they don't use spears anymore.
Let us say 1 unit is 100 men. If 100 men have rifles, it's a rifle unit. But if 2 have rifles and 98 have spears, I would still call it a spear unit. And if 5 have rifles, 5 have anti-tank weapons, 5 have granades and 85 have spears I would still call it a spear unit. Also, to use weapons effectively you need training and the upgrade can be for that. Anyone can have a RPG in his hands.. it doesn't mean he can handle it properly.


Belcarius said:
I read they destroyed more Russian Tanks than German ones (because they trained them to associate the underside of tanks with food, and then strapped bombs to their backs. Thing is, they trained them on Russian tanks :suicide: )
I didn't know this but it makes sense... any weapon can backfire. So, it was a weapon that backfired a lot (like some other). Good!! Who made them use dogs for weapons?! :mad:
 
Luthor_Saxburg said:
I didn't know this but it makes sense... any weapon can backfire. So, it was a weapon that backfired a lot (like some other). Good!! Who made them use dogs for weapons?! :mad:
They're Russians... I presume it's no coincidence that this joke exists about them:

What do you do if a Russian throws a pin at you?

Run, because he's got a grenade in his teeth.
 
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