Hoop Thrower
Cyberbolivarian Inkarri
Alright, so if I understood correctly this is mostly a subforum to develop Civilization ideas into fruition. With that in mind I thought it'd be a good moment to ask how plausible would be to actually make this civilization.
Truth is I'm looking forward to make my own civilizations mods, and now that my Age of Empires 3 mod is out (Yay!
) I should now have more time to put some more thought to this bussiness.
With that in mind, I believe the first (actually second, I'm working on updating LastSword's Imbangala) civilization I'd like to work on is this one, but first, I want to make sure it's actually... fehasible to make.
Chiloe
Leader: Martín Ruiz de Gamboa
UA: Minga: Selling a building in a city makes it free to purchase in another city, generating culture while doing so.
UB: Chilotan Church: Replaces Temple. +1
Faith for each religion being followed in this city. +1
Tourism for each religion being followed in this city after the discovery of Globalization.
UU: Warlock: Replaces Inquisitor. Cannot Remove Heresy, instead increasing Religious pressure from cities it is Garrisoned in. Instead of protecting cities from Missionaries and Great Prophets, it has a 50% chance of converting them to your civilization when performing such action.
Peace Music
War Music
City List:
Spy List:
Leaderscene:
So, long story short, and to cut to the chase.
Is any of the features I planned for the civ code-able at all?
Truth is I'm looking forward to make my own civilizations mods, and now that my Age of Empires 3 mod is out (Yay!
![Party [party] [party]](/images/smilies/partytime.gif)
With that in mind, I believe the first (actually second, I'm working on updating LastSword's Imbangala) civilization I'd like to work on is this one, but first, I want to make sure it's actually... fehasible to make.
Chiloe
Leader: Martín Ruiz de Gamboa
UA: Minga: Selling a building in a city makes it free to purchase in another city, generating culture while doing so.
UB: Chilotan Church: Replaces Temple. +1


UU: Warlock: Replaces Inquisitor. Cannot Remove Heresy, instead increasing Religious pressure from cities it is Garrisoned in. Instead of protecting cities from Missionaries and Great Prophets, it has a 50% chance of converting them to your civilization when performing such action.
Peace Music
War Music
City List:
Spoiler :
Castro
Ancud
Quellon
Chonchi
Dalcahue
Quemchi
Achao
Queilen
Curaco de Velez
Puqueldon
Colo
Caguach
Detif
Vilupulli
Nercon
Chelin
Quehui
Rilan
Tehuac
Lelbun
Cucao
Aldachildo
Huillinco
Quinchao
Apiao
Tac
Linao
Manao
Chacao
Chepu
Caulin
Llanco
Tolkien
Ancud
Quellon
Chonchi
Dalcahue
Quemchi
Achao
Queilen
Curaco de Velez
Puqueldon
Colo
Caguach
Detif
Vilupulli
Nercon
Chelin
Quehui
Rilan
Tehuac
Lelbun
Cucao
Aldachildo
Huillinco
Quinchao
Apiao
Tac
Linao
Manao
Chacao
Chepu
Caulin
Llanco
Tolkien
Spy List:
Spoiler :
Trauco (m)
Fiura (f)
Millalobo (m)
Huenchula (f)
Pincoya (f)
Tempilcahue (m)
Calcu (m)
Chillpilla (f)
Moraleda (m)
Chayanco (m)
Fiura (f)
Millalobo (m)
Huenchula (f)
Pincoya (f)
Tempilcahue (m)
Calcu (m)
Chillpilla (f)
Moraleda (m)
Chayanco (m)
Leaderscene:
Spoiler :


So, long story short, and to cut to the chase.
Is any of the features I planned for the civ code-able at all?