China Screen v1.0

First beta was a little rough. I played around with plots... a lot. :crazyeye: I'm also thinking about removing that "lift boycott" feature. It alters game play to much (imho). And Ekmek is making an english translation.
 
new ver for prinz. was thinking about tryin to move the rocks/wrecks in the top right down somewhere, cos atm there seems to be a bit of a sky/sea mashup going on up there. not sure if thats a bit beyond me tho. what do u think?
 

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Yeah if you can, please remove them. They look out of place up there.
 
Kaibayashi please edit the .dds picture, and attach .dds. This one has no transparancies left. :)

Feel free to play around with the rocks on the top.

Koma, when v5.0 is ready please let me know.

Thanks,
Mysh :)
 
hey prinz, sorry havent done anything on this yet, been away at a lan. What do you mean by no transparencies left?
 
Is this finished? I'd like to start adding all the GFX updates into 1.11 including Dev's units and these Homecity screens.
 
Thanks man, I just saw. China screen will get updated too. :)

EDIT: Too much work at the moment, probably will take a couple of days.
 
Almost done. You got some cool random graphics, which I will have to remove or change where they spawn position.

You are talking about the crab/fish animation in Tortuga screen? There are not random, just alternating. ;)
And don't forget the additional outbound layer, making tool tips much better accessible.
 
Yes, I got to find sometime to search how to disable them. Would it be possible to use them, but altering their spawning positioning?

BTW I couldn't find the recruit thingy (1st one). Seens like it was removed. :)
 
hey prinz. sorry i havent done anything on screenyet. my pc is borked and am using gf's, hence not being around much recently. hopefully when i get things sorted i can help out some more. cheers :)
 
Yes, I got to find sometime to search how to disable them. Would it be possible to use them, but altering their spawning positioning?

See line 157 - 160 in CvEuropeScreen.py.

BTW I couldn't find the recruit thingy (1st one). Seens like it was removed.

Yes, I removed it, it wasn't needed anymore.
 
Yes:

Code:
screen.addBonusGraphicGFC("Crabs", gc.getInfoTypeForString("BONUS_CRAB"), [B]self.XResolution * 4 / 5, self.YResolution / 2 + self.YResolution / 25 [/B], self.XResolution / 5, self.YResolution / 10, WidgetTypes.WIDGET_GENERAL, -1, -1, 0, 0, 0.75, false)

First 2 values (I marked bold) are for x and y position.
 
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