ezzlar
Emperor
- Joined
- Dec 21, 2001
- Messages
- 1,842
Here is my try at a Chinese strategy. It is based on the many strategies of youtien. I am not going for the UHVs but they can easily be fitted. It is not too luck dependent either. You need some luck with the tribal villages since some gifts of coins are required.
General aim is to meet Mongols with Curassiers or Riflemen at 1200 AD.
City placement order
Lyuoyang 2E1S as capital. Hangzhou east of rice at coast. Naha on single spot island near Japan. Beijing on north coast west of fish. City on south coast next to bronze. Beitou west of incense (this will be the only Chinese city that gets the Silk route).
Later in the game you can settle Chittagong near the jungled hill next to India. Mine the hill under the mountain and it becomes passable. Great way to invade India later on when they have developed. Make sure they are able to build plantations and found the holy city buildings.
City production
In capital. Start with worker, warrior, warrior (change), settler, warrior (finish), taixue, warrior, barracks, settler, wonder, whatever
Hangzhou. Taixue (change), galley, work boat (send to Naha pearls asap), taixue (finish), wonder, work boats
Naha. The Great Cothon, harbor, whatever
Beijing. Ishtar Gate, taixue, walls. The goal of Beijing is to make culture reach the spot 2NE of the city so the barb city doesnt spawn around 280 BC. So Beijing should be settled quite early. After Beijing halt city expansion until economy has improved. Meaning Calendar and Currency usually.
Rest, whatever.
Tech order
Animal husbandry, writing (for taixue), fishing, sailing (for the galley), the wheel (worker entertainment), mysticism, polytheism (for pantheon civic), priesthood (for Oracle, masonry (for stone), mathematics (must be finished before Roman spawn, otherwise they found Confucianism), bronze working, pottery (so Metal Casting can be chosen from Oracle), calendar, currency, monotheism (for Organized religion, switch to Confucianism), construction then go for the monarchy/guilds/gunpowder/banking line. Play at will. Curassiers are simple compared to Rifles in 1200AD, you can get them around 800-900 AD.
Construction/improvements
Improve capital wheat and pigs, mine the hill. Rice near Shanghai. Roads when time is given. Chop forests for Naha when culture expands. Chop forests for Shanghai if needed. Capital should not be needing chops but do if you feel like.
Hopefully you found Confucianism in Naha, otherwise send the missionary there for culture expansion.
Gameplay
Send first warrior west over north mountains, down indus valley, pick up tribal village, pass Babylon to west, pick up Anatolia tribal village, continue west, pick up balkan tribal village, continue north west and pick up western europe tribal village, also check Denmark for tribal village, go south west to Iberia for tribal village, trail back north over finland for scandinavian tribal village, go back and park your warrior on the greek peninsula.
Second warrior will arrive at Afrosaib around turn 35. Make sure to park him in the mountain 1-2 turns so the city spawns first (if he spawns in city area he will be teleported back to capital). Declare war on the city and pass around it down south to Indus Valley. Continue west over the mountains and arrive on the north western tip of the Babylonian capital. If there is a lone worker on the sheep, capture it and send it back over india, collect tribal village and go home to China. If not, declare war and sit on the sheep. If it is improved, pillage. Do not enter area 1 square of city, the bowmen will then attack. If a bowman approaches, retreat to hills to the north west, then go back to the sheep. Babylonia will usually never get the Oracle then so you can take it easy with wonder production.
Third or fourth warrior follows settler on galley produced in Naha. Picks up the two tribal villages in Japan and then just guards Naha (from unhappiness).
When the capital Taixue is finished, assign two scientists, when the great scientist pops you can bulb alphabet if you like. It is not mandatory but good for tech trade. However, you need trade routes to trade! Otherwise settle him/her.
When the Oracle is built you can go for peace with the Babylonians if you like.
When Colossus is built switch to Confucianism asap or religious diversity and unhappiness will collapse you. Dont build pagan temples. The arrival of religions will kill them and then you get one angry face for losing it and one angry face for the unhappy religious citizens. When you are Confucian you can build the Great wall helping with the barbs. Just make sure the borders have popped to the distance you need. It only works for the borders at the moment of finishing it.
Also dont build Hanging Gardens, it is a unhappiness trap as population is increased. You must use Hinder growth in your cities during early game. Dont forget to turn it off once you get the calendar resources.
Once you get the game going and have other religions in your cities you can change state religion for a few turns and complete wonders unique to the religion.
Important wonders are Oracle, The great Cothon, Colossus, The great Canal, The great Wall, Swedagon Paya (for Secularism). Pyramids and Sphinx are usually built around turn 41 and 49, very hard to get first. The great Lighthouse depends on what the greeks do.
Also, I dont use slavery for this build. Happy playing! If you have further ideas, please advise!
General aim is to meet Mongols with Curassiers or Riflemen at 1200 AD.
City placement order
Lyuoyang 2E1S as capital. Hangzhou east of rice at coast. Naha on single spot island near Japan. Beijing on north coast west of fish. City on south coast next to bronze. Beitou west of incense (this will be the only Chinese city that gets the Silk route).
Later in the game you can settle Chittagong near the jungled hill next to India. Mine the hill under the mountain and it becomes passable. Great way to invade India later on when they have developed. Make sure they are able to build plantations and found the holy city buildings.
City production
In capital. Start with worker, warrior, warrior (change), settler, warrior (finish), taixue, warrior, barracks, settler, wonder, whatever
Hangzhou. Taixue (change), galley, work boat (send to Naha pearls asap), taixue (finish), wonder, work boats
Naha. The Great Cothon, harbor, whatever
Beijing. Ishtar Gate, taixue, walls. The goal of Beijing is to make culture reach the spot 2NE of the city so the barb city doesnt spawn around 280 BC. So Beijing should be settled quite early. After Beijing halt city expansion until economy has improved. Meaning Calendar and Currency usually.
Rest, whatever.
Tech order
Animal husbandry, writing (for taixue), fishing, sailing (for the galley), the wheel (worker entertainment), mysticism, polytheism (for pantheon civic), priesthood (for Oracle, masonry (for stone), mathematics (must be finished before Roman spawn, otherwise they found Confucianism), bronze working, pottery (so Metal Casting can be chosen from Oracle), calendar, currency, monotheism (for Organized religion, switch to Confucianism), construction then go for the monarchy/guilds/gunpowder/banking line. Play at will. Curassiers are simple compared to Rifles in 1200AD, you can get them around 800-900 AD.
Construction/improvements
Improve capital wheat and pigs, mine the hill. Rice near Shanghai. Roads when time is given. Chop forests for Naha when culture expands. Chop forests for Shanghai if needed. Capital should not be needing chops but do if you feel like.
Hopefully you found Confucianism in Naha, otherwise send the missionary there for culture expansion.
Gameplay
Send first warrior west over north mountains, down indus valley, pick up tribal village, pass Babylon to west, pick up Anatolia tribal village, continue west, pick up balkan tribal village, continue north west and pick up western europe tribal village, also check Denmark for tribal village, go south west to Iberia for tribal village, trail back north over finland for scandinavian tribal village, go back and park your warrior on the greek peninsula.
Second warrior will arrive at Afrosaib around turn 35. Make sure to park him in the mountain 1-2 turns so the city spawns first (if he spawns in city area he will be teleported back to capital). Declare war on the city and pass around it down south to Indus Valley. Continue west over the mountains and arrive on the north western tip of the Babylonian capital. If there is a lone worker on the sheep, capture it and send it back over india, collect tribal village and go home to China. If not, declare war and sit on the sheep. If it is improved, pillage. Do not enter area 1 square of city, the bowmen will then attack. If a bowman approaches, retreat to hills to the north west, then go back to the sheep. Babylonia will usually never get the Oracle then so you can take it easy with wonder production.
Third or fourth warrior follows settler on galley produced in Naha. Picks up the two tribal villages in Japan and then just guards Naha (from unhappiness).
When the capital Taixue is finished, assign two scientists, when the great scientist pops you can bulb alphabet if you like. It is not mandatory but good for tech trade. However, you need trade routes to trade! Otherwise settle him/her.
When the Oracle is built you can go for peace with the Babylonians if you like.
When Colossus is built switch to Confucianism asap or religious diversity and unhappiness will collapse you. Dont build pagan temples. The arrival of religions will kill them and then you get one angry face for losing it and one angry face for the unhappy religious citizens. When you are Confucian you can build the Great wall helping with the barbs. Just make sure the borders have popped to the distance you need. It only works for the borders at the moment of finishing it.
Also dont build Hanging Gardens, it is a unhappiness trap as population is increased. You must use Hinder growth in your cities during early game. Dont forget to turn it off once you get the calendar resources.
Once you get the game going and have other religions in your cities you can change state religion for a few turns and complete wonders unique to the religion.
Important wonders are Oracle, The great Cothon, Colossus, The great Canal, The great Wall, Swedagon Paya (for Secularism). Pyramids and Sphinx are usually built around turn 41 and 49, very hard to get first. The great Lighthouse depends on what the greeks do.
Also, I dont use slavery for this build. Happy playing! If you have further ideas, please advise!