romelus
NUCULAR!
i just gave this a first try. played the state of chu on monarchy difficulty. there are now 17 turns left and i've only conquered 5 qi cities and 1 qing city. all of my neighbours (qing, han, qi) have defensive pacts together and i have given up, but will give it a 2nd try. here are some observations and experiences
1. i first noticed that even though historically chu was supposed to be the biggest state, all the states in the scenario actually start off with pretty equal territory sizes, about 4 cities each. chu was also supposed to have a huge army due to its size, but i think all states started with comparable armies. i was disappointed by this
2. i thought being on the southern border would protect my flanks, but barbarians started showing up pretty early. building the national wall should be a priority for border states, to keep out barbs
3. the barbarian cities or AI barb priority really should be toned down. because early on all the AIs kept going after the barbarian cities instead of each other. and barb cities kept spawning in fogged out areas, further distracting the AIs thoughout the game, and making a conquest victory harder and ahistorical.
4. maybe this is just the normal diplomacy AI being left untouched, but all the states were annoyed with me from the beginning. with no tech or money trading it was just about impossible to improve relations. of course when i check relations between AIs, they were just fine with each other, and all had open borders. historically there was some really sophisticated diplomacy work done to try to contain certain states, but none of that came into play here. i really wish i could go to a weaker state, and say "qing is too strong let's try to contain it", like diplomats actually did during that period.
5. i probably wasted too much time building up. there just didn't seem to be enough time. i spent most of the time fighting qi and qing, who had a defensive pact together. qi was surprisingly weak for a state that historically was always 2nd or 3rd in power, but qing was a monster (that part turned out to be accurate). qing and i basically wasted our armies on each other for 50 turns, and i only gained 1 city from them. it seemed difficult to fight only 1 state at a time, the AIs had no probs with forming defensive pacts, something i couldn't do because most of them were annoyed with me for the entire game. i only got open borders with a few states because we fought against the same state. even if i managed to fight only 1 at a time, there didn't seem to be sufficient time for a conquest victory on monarchy...
6. late in the game, zhao became a vassal of wei. i had no idea why that happened, as zhao didn't seem to lose many cities, it was actually slightly bigger than wei at the time. i'm puzzled by that
so that's my thoughts. if you've tried the scenario please comment. awesome scenario i must say, even though it was ahistorically at times (too much consideration for multiplayer?)
1. i first noticed that even though historically chu was supposed to be the biggest state, all the states in the scenario actually start off with pretty equal territory sizes, about 4 cities each. chu was also supposed to have a huge army due to its size, but i think all states started with comparable armies. i was disappointed by this
2. i thought being on the southern border would protect my flanks, but barbarians started showing up pretty early. building the national wall should be a priority for border states, to keep out barbs
3. the barbarian cities or AI barb priority really should be toned down. because early on all the AIs kept going after the barbarian cities instead of each other. and barb cities kept spawning in fogged out areas, further distracting the AIs thoughout the game, and making a conquest victory harder and ahistorical.
4. maybe this is just the normal diplomacy AI being left untouched, but all the states were annoyed with me from the beginning. with no tech or money trading it was just about impossible to improve relations. of course when i check relations between AIs, they were just fine with each other, and all had open borders. historically there was some really sophisticated diplomacy work done to try to contain certain states, but none of that came into play here. i really wish i could go to a weaker state, and say "qing is too strong let's try to contain it", like diplomats actually did during that period.
5. i probably wasted too much time building up. there just didn't seem to be enough time. i spent most of the time fighting qi and qing, who had a defensive pact together. qi was surprisingly weak for a state that historically was always 2nd or 3rd in power, but qing was a monster (that part turned out to be accurate). qing and i basically wasted our armies on each other for 50 turns, and i only gained 1 city from them. it seemed difficult to fight only 1 state at a time, the AIs had no probs with forming defensive pacts, something i couldn't do because most of them were annoyed with me for the entire game. i only got open borders with a few states because we fought against the same state. even if i managed to fight only 1 at a time, there didn't seem to be sufficient time for a conquest victory on monarchy...
6. late in the game, zhao became a vassal of wei. i had no idea why that happened, as zhao didn't seem to lose many cities, it was actually slightly bigger than wei at the time. i'm puzzled by that
so that's my thoughts. if you've tried the scenario please comment. awesome scenario i must say, even though it was ahistorically at times (too much consideration for multiplayer?)