Chivalry

Do you ever skip chivalry in the tech tree?

  • Yes

    Votes: 54 75.0%
  • No

    Votes: 18 25.0%

  • Total voters
    72
I skip chivalry 75% of times in my games, I prefer 1 MI's and treb or 2 MI's (10 shields more) instead of knights, Sure they are slow, but en'masse can kill anything aswell as knights.
I can understand the maths, but always when I've strengthened one front I will get attacked on my weaker front; then I need to quickly juggle units around, and I will appreciate speed.
And horse units can turn back to safety after an attack, while slow units remain exposed to a counter attack.
Longbows or medieval infantry in combo with trebuchets will go a long way, but if you can get some knights in the mix things will go a lot smoother.
I do like to play from central positions where I have multiple fronts, I have to say.
 
Most of my games are on Pangea format and most of 'em are in "central" start position. My "comfort level" is monarch-emperor.

I never find it hard to repel attacks coming from 'behind', that's due I have atleast one defender in every border city, usually a wall too(10 shields or 1 shield+gold!), and I keep "static defense" (means 2-4 fast units or slow attack units), these units cover atleast 4 towns as I use CxxC style placement. Anything that comes towards me might capture one town, but town is taken back by "combined static defense force". I do not need "Fast units", to defend myself.

I do keep building few horsemen, so I could upgrade them to cavalry or use them to wipe out "weakened" enemy units(either by battle or cats, I'm not big fan of indirect units tho).
 
The good thing about those attacks from behind is that they give you war happiness, but that's gone immediately if you lose a town - losing a town is 16 war weariness points.
If you manage to prevent that, and the civ attacking you isn't managing to get decent alliances, then there are only advantages.
 
If I'm going to win the game with Knights, I research it. Otherwise I wait to trade for it.
 
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