I've played almost all my games with Qin Shi Huang (Noble difficulty) and have found little use for China's UU. I'm wondering what types of strategies players use with regards to this unit. I've read a few posts that consider this unit to be pretty powerful but I don't see it. I typically don't even build it for a few reasons:
1) Machinery is an expensive early technology to research. I'm assuming most players would use an Oracle slingshot to Metal Casting? How about a slingshot directly to Machinery?
2) The collateral damage is nice but the same results could be achieved using the catapult, which is much more versatile in my mind. In addition to the collateral damage bonus, a catapult can help break down those pesky +40%, +60% cultural defenses that you frequently encounter in medieval warfare. They're also a cheaper investment at 40 hammers as opposed to 60.
3) In Warlords, the Cho-Ko-Nu has received a +20% collateral damage defense in addition to its other bonuses. However, how often do you see the computer throw a stack of catapults at you anyway? I play on Noble difficulty so maybe on the higher levels?
4) In addition to researching the expensive Machinery tech, you must also research Iron Working (for the iron of course) as well as Archery, which is a tech path I rarely choose as I find it to be a dead-end tech (the shifting of traits in the Warlords expansion has given Qin the protective trait so my opinion on the Archery path may have to change). Also, you must acquire the necessary iron which could involve having to build another settler. All of this = a heckuva lot of wasted time and research when Axemen and, to a lesser extent, Catapults are so readily available for war.
5) By the time you have researched Machinery, Civil Service is only a stone throw away which gives access to Macemen anyway.
First strikes (and the fact that the unit isn't a melee unit) seem to be the only real advantages this unit has to offer (don't get me wrong here, I find both to be pretty good bonuses). Also, the window during which time these units are effective seems extremely short and can easily be bridged using the Axemen -> Catapult, Macemen -> Catapult stack (all of which are acquired using what I consider to be a more streamlined tech research path). Any opinions and suggestions would be appreciated as to how (and when) you can effectively use this UU.
Edit: Actually, I just found out that it's the Drill II promotion that gives the +20% collateral damage defense.
1) Machinery is an expensive early technology to research. I'm assuming most players would use an Oracle slingshot to Metal Casting? How about a slingshot directly to Machinery?
2) The collateral damage is nice but the same results could be achieved using the catapult, which is much more versatile in my mind. In addition to the collateral damage bonus, a catapult can help break down those pesky +40%, +60% cultural defenses that you frequently encounter in medieval warfare. They're also a cheaper investment at 40 hammers as opposed to 60.
3) In Warlords, the Cho-Ko-Nu has received a +20% collateral damage defense in addition to its other bonuses. However, how often do you see the computer throw a stack of catapults at you anyway? I play on Noble difficulty so maybe on the higher levels?
4) In addition to researching the expensive Machinery tech, you must also research Iron Working (for the iron of course) as well as Archery, which is a tech path I rarely choose as I find it to be a dead-end tech (the shifting of traits in the Warlords expansion has given Qin the protective trait so my opinion on the Archery path may have to change). Also, you must acquire the necessary iron which could involve having to build another settler. All of this = a heckuva lot of wasted time and research when Axemen and, to a lesser extent, Catapults are so readily available for war.
5) By the time you have researched Machinery, Civil Service is only a stone throw away which gives access to Macemen anyway.
First strikes (and the fact that the unit isn't a melee unit) seem to be the only real advantages this unit has to offer (don't get me wrong here, I find both to be pretty good bonuses). Also, the window during which time these units are effective seems extremely short and can easily be bridged using the Axemen -> Catapult, Macemen -> Catapult stack (all of which are acquired using what I consider to be a more streamlined tech research path). Any opinions and suggestions would be appreciated as to how (and when) you can effectively use this UU.
Edit: Actually, I just found out that it's the Drill II promotion that gives the +20% collateral damage defense.