Choose technology

What he said. An awful lot of things trigger when your first city is founded; for instance, you can't actually assign a player a Project until he has a city, because for whatever reason you're not treated as a real player until you have a city. In my Mythology mod, I had to wait until cities are founded to do this, which caused all sorts of headaches.
You'll also notice this in things like TopPanel, where it won't give values for happiness, golden age progress, culture, research, strategic resources, etc. until you've founded a city, and I don't think there are explicit checks for this in that UI Lua.
 
I mean what could prevent it from showing up when we found our first city? It sometimes appears, sometimes does not appear. When it doesn't appear, if I don't manually select a technology no research points accumulate on the first turn.
 
I've never experienced such effect, you suppose a change in your mod could cause it?
 
Yeah, I've never seen that either. Is it possible that one of your civs doesn't have the standard start (Agriculture technology and nothing else)?
 
It's a result of something I did in my mod. I'm trying to figure out how this is possible. :think:

@Spatzimaus
If I start the same game with the same civ, sometimes it shows the notification, and other times it doesn't. My first thought was ActionInfoPanel.lua but reverting that to vanilla did not fix the problem.
 
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