Chronicles of Mankind

Seems like I tried to bite off more than I can chew :rolleyes:

So I'm still working on the update but reworking corporations is much work than I imagined. I knew it would be a lot but I didn't think that I would loose interest in it all that often and needed to have some break. So it will happen, it just takes time :)
 
Thanks! :hatsoff:


I guess you are using Steam, right? You have to roll back your game to the previous version. I don't use steam but there is a setting to go back to non-steam version.
Thanks! I changed my civ 4 version to the original one, it now works! Another quetions, is there a way to disable volley abillity? I think it is a kind of too strong.. especially archers have 2 tiles range, which make me think a artillery.
 
especially archers have 2 tiles range, which make me think a artillery.
Whaaat?! :eek:
They should have only 1 tile range = the neighboring tiles. Can you send a save file or screenshot, please? THX!
 
Whaaat?! :eek:
They should have only 1 tile range = the neighboring tiles. Can you send a save file or screenshot, please? THX!
It was strange that my archers had a range of 2 in the Steam version of Civ 4, but after following your advice, I reinstalled the original version and found that archers now have a range of 1. Unfortunately, I lost my save files from the Steam version, but I'm still happy with the changes. I wanted to thank you again for developing this amazing mod! Long live Civ4!
 
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After a long break I have returned to modding and made some progress too:
I have finished designing the logos of the new corporations
1680517462549.png
 
@ <Nexus> Welcome back, I hope you had a pleasant break.
The continuing work on Corps looks great.

Just OOC, do you play your mod? or use AI auto play in order to look for potential problems.
 
@ <Nexus> Welcome back, I hope you had a pleasant break.
It was more of a lack of motivation.

The continuing work on Corps looks great.
THX :D
In the meanwhile I have also finished with adding the new gamefonts.

Just OOC, do you play your mod? or use AI auto play in order to look for potential problems.
I try both, but I mostly with AI autoplay especially when I add something big. E.g. when I reworked civics or religions.
And when I have some time I also play it. Actually, I mod mainly for my own fun, to have the mod that I want. :yeah:
 
I have a bug that I cant destroy captured cities, there is no pillage option, not just holy cities or capitals but even barbarians ones
 
I have a bug that I cant destroy captured cities, there is no pillage option, not just holy cities or capitals but even barbarians ones
Have you installed the newest patch?
Which leader are you playing?
 
That's the right version of Civ4 :)
But for the mod you need: Patch 1.2.6.
Huh. Does that fix the tunnel issue, as well as the specialists keep getting dropped back to the city cross?
Also, just for amusement value. I just finished a game of ROM AND2, and I can't build tunnels in that game either. Despite having the relevant tech and materials.
 
Huh. Does that fix the tunnel issue, as well as the specialists keep getting dropped back to the city cross?
Also, just for amusement value. I just finished a game of ROM AND2, and I can't build tunnels in that game either. Despite having the relevant tech and materials.
Have to check...
 
I can't build tunnels in that game either. Despite having the relevant tech and materials.
It's working for me:
1682322632797.png


Perhaps your problem is, that the tile you want to build the Tunnel on is not yet connected to your road network:
1682322729404.png


the specialists keep getting dropped back to the city cross?
I'm not familiar with this issue. Maybe it depends on some personal settings? :confused:
 
in the options menu (ctrl + alt + O) it says I think in the credits or loggings that my version is 1.2 and not 1.6 despite me having downloaded it and taken the contents and replaced them in the assetts folder. have I done it wrong? are you supposed to do anything more?
 
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