General
=======
LOTS OF BUGFIXES AND IMPROVEMENTS REGARDING THE AI, PERFORMANCE AND OTHER THINGS, THANKS TO INTHEGRAVE AND HIS TEAM.
New concept: CRIME
It just functions like sickness and anger, with buildings either increasing or decreasing crime and giving a penalty to commerce.
Removing mapscripts not working properly or creating crazy maps (RoM_Arboria, RoM_Balanced, RoM_Boreal, RoM_Donut, RoM_Erebus, RoM_ErebusContinent, RoM_Fantasy_Realm, RoM_FullofResources, RoM_Great_Plains, RoM_Highlands, RoM_Hub, RoM_Inland_Sea, RoM_Lakes, RoM_Maze, RoM_Mirror, RoM_Oasis, RoM_PerfectMongoose_v310, RoM_PerfectWorld, RoM_PerfectWorld2, RoM_Rainforest, RoM_Ring, RoM_Ringworld3_100_mst, RoM_Sea_Highlands_120_mst, RoM_SmartMap, RoM_Team_Battleground, RoM_Totestra, RoM_Wheel)
Synth:
+1 production, +1 gold, +1 Science, -0.5

, +5GPP (Sentient Synth)
Increased diplomatic penalties for using nukes
Terrain
======
Holy Site and Tourist Site are placed more sread out.
6 new terrain features:
Reef (enables Fishing Boats)
Coral Reef (enables Fishing Boats)
Scrub (enables Camp an Cottages)
Savanah (enables Camp)
Hotsprings (enables Cottages)
Fog and Dust Storm (They make Tundra and Desert tiles even more dangerous)
Bamboo:
from terrain feature changed into a resource (works similar to Prime Timber)
Camp:
+1 food
Submerged Town:
has the same yield bonuses as Fishing Town
New/reworked water defence structures:
Sea Fort (built on Islets and Rocky Islets)
Naval Base (built on Islets and Rocky Islets OR on Coast)
Aquataic Forcefield (built on any water tile)
Buildings
========
Each level of Tourism increases Crime ( +1/level)
Courthouse:
-2 crime
District Courthouse:
-3 crime
Watchtower:
-1 crime
Police Station:
-3 crime
moved to Absolutism
Security Bureau:
-8 crime
Security Centre:
-15 crime
Scotland Yard:
-5 crime in all cities
Castle:
-1 crime
upgrades to Police Station too
Surveillance Network:
-6 crime
AI Surveillance:
-10 crime
-2

removed
-0.25

per population
AI Entity:
Moved to Technocracy (was Autocracy)
-5

in all cities removed
-25% Maintenance removed
Free AI Surveillance in every city
Jail :
-4 crime
Cryoprison:
-8 crime
Gambling Hall:
+3 crime
happiness penalty removed
Casino:
+5 crime
+1

removed
-15%

removed
+15%

with Power removed
Brothel:
+5 crime
Barbwire Fence:
maintenance penalty removed
replaces Palisade, Walls and High Walls
Arcology Shield:
replaces Palisade, Walls and High Walls too
Checkpoint:
-2 Crime
Iron Curtain:
removed -20% gold in all cities
free Checkpoint in all cities
-1

in all cities removed
obsoletes with Cyberwarfare
Hoard (Aggressive trait)
+2 crime
Governor (Organized trait)
-1/4 crime per population
Outpost (Protective trait)
-2 crime
Unity Link (Hive civic)
-1/4 crime per population
Itinerant Court (Monarchy civic)
-5 crime
obsoletes with Absolutism
Supreme Court:
-5 crime
Proconsul (Empire civic)
-2 crime
Elder Council:
-1 crime
Holy Order (Theocracy civic)
-2 crime
Shantytown:
+1/4 crime pee population
Social Justice Organization:
-2 crime
Young Pioneer Camp:
-1 crime
Siege Workshop:
requires Prime Timber OR Bamboo
Wheelwright:
requires Prime Timber OR Bamboo
removed +1P, +1C with Prime Timber
Carpenter:
requires Prime Timber OR Bamboo
Carpenter's Guild:
requires Prime Timber OR Bamboo
removed +1 free Prime Timber
Factory:
can turn 1 citizen into Synth with Androids tech
Manufacturing Plant:
can turn 2 citizen into Synth with Androids tech
Industrial Robots:
can turn 2 citizen into Synth with Androids tech
Nanofactory:
can turn 5 citizen into Synth with Androids tech
Android Factory:
can turn 5 citizen into Synth with Androids tech
requires Android civic
Omnifactory:
can turn 10 citizen into Synth with Androids tech
no longer requires Android civic
Aluminum Factory:
can turn 2 citizen into Synth with Androids tech
Biofuel Factory:
can turn 2 citizen into Synth with Androids tech
Cement Mill:
can turn 2 citizen into Synth with Androids tech
Chemical Plant:
can turn 2 citizen into Synth with Androids tech
Deep Core Mine:
can turn 2 citizen into Synth with Androids tech
Durasteel Plant:
can turn 2 citizen into Synth with Androids tech
Fertilizer Plant:
can turn 2 citizen into Synth with Androids tech
Ironworks:
can turn 2 citizen into Synth with Androids tech
Nanite Lab:
can turn 1 citizen into Synth with Androids tech
Nano Research Department:
can turn 1 citizen into Synth with Androids tech
Oil Refinery:
can turn 2 citizen into Synth with Androids tech
Replicator Plant:
can turn 1 citizen into Synth with Androids tech
Rubber Factory:
can turn 2 citizen into Synth with Androids tech
Semiconductor Fab:
takes over the role of Silicon Valley
can turn 2 citizen into Synth with Androids tech
requires Research Lab and Manufacoring Plant
Silicon Valley:
now a World Wonder
Wall Street
generates +5% interest on gold reserves (max +250)
now a World Wonder
Stock Exchage
generates +2% interest on gold reserves (max +100)
now a National Wonder
Civics
======
Chiefdom:
blocked by Democracy
Coinage:
blocked by all later Economy civics (save for Mercantile)
Mercantile:
blocked by all later Economy civics
Foreign Trade modifier down to +50% from +100%
Empire:
Settling more than 12 cities will cause 1 unhappiness in every city for each one over that limit
Colonial:
removed +100% commerce from Trade Routes modifiers
-25% Maintenance Cost from Distance to Palace (was -40%)
-25% Maintenance Cost from Number of Cities
-50% Maintenance Cost for Overseas Cities (was -40%)
Settling more than 12 cities will cause 1 unhappiness in every city for each one over that limit
Slavery:
Low Upkeep (was Medium)
removed cities requireing 50% more food
removed +1

in every city
removed yield bonuses from improvements
-50% war weariness (was -25%)
25% chance to create a Slave from combat
Guilds:
blocked by Free Market, Planned, Corporate, Regulated and Green
all Guildhalls obsolete with Industrialism tech
Android:
unlimited Synth removed
+1 free Synth in every city
+25% production removed
+1 production, +0.5 gold and science from Synth
Prophets:
blocked by Religious Censorship, Political Censorship, Mainstream Media, Media Regulation and Mind Control
Chronicles:
blocked by Political Censorship, Mainstream Media, Media Regulation and Mind Control
Technologies
===========
Calendar:
extends movement limit
Charters:
removed movement limit extension
Optics:
extends movement limit
Cartography:
extends movement limit
Compass:
extends movement limit
Astronomy:
extends movement limit
Logistics:
removes movement limit
Units
=====
Great Engineer:
can create a body of water with Islets (requires Canals tech)
can change some water tiles to land (desert) tile (requires Seismology)
Great Prophet:
fixing building of Sermon
Construction Ship:
can change some water tiles to land (desert) tile (requires Ecological Engineering and cost 5000 gold)
(NEW) Sentient Synth (Great Person)
can build Financial Matrix, Manufacturing Matrix and Research Matrix
Android:
new graphics
first to discover Androids recieves one for free