TowerWizard
Warlord
- Joined
- Aug 6, 2008
- Messages
- 277
When installing the patch, did it ask if you wanted to overwrite the existing files?
Yes, and I pressed the "replace all" button. I tried it again now, same result: 43 xml errors.
When installing the patch, did it ask if you wanted to overwrite the existing files?
I'm patient, take your time.I really need to work more on the mod![]()
In some things. Xanth oopsied on an update and the diplo with the AI just tanked. AFAIK, he hasn't done an update since then. Which is fine, peeps should be able to just chillDo you mean that HRW is superior in AI? Or some features?
I'm just curious what you mean. I'm always looking for ideas and stuff to borrow from other mods.
Didn't you have all your patch notes up? Could have sworn I saw them when I did my last DL. Granted, that was earlier this year, so could be wrong.Well... AFAIK AND2 AI is not aware of 2/3 of its military. I think that's a big thing.
I don't recall the other improvements that Inthegrave mentioned. I could dig up our 10+ pages PMs if I really wanted...
Well, I am always writing a change log about MY OWN changes but those are from others.Didn't you have all your patch notes up? Could have sworn I saw them when I did my last DL. Granted, that was earlier this year, so could be wrong.
CheatCode = chipotleHello. Long time passing and i installed chronicles again. Great mod. But i found a bug that food processing plant gives negative food and shrinks cities with 50 population till 1. I tried to demolish building, but it says i need "cheat-mode" to do it.
How i activate cheat-mode?
Maybe try to recalculate: CTR+SHIFT+THello. Long time passing and i installed chronicles again. Great mod. But i found a bug that food processing plant gives negative food and shrinks cities with 50 population till 1. I tried to demolish building, but it says i need "cheat-mode" to do it.
How i activate cheat-mode?
Thanks. that helped. I have to admire your commitment.. lurking here to help people during Christmas for ages old game that NOBODY plays anymore (gosh..i have played this game 15 years every week).Maybe try to recalculate: CTR+SHIFT+T
Thanks. that helped. I have to admire your commitment.. lurking here to help people during Christmas for ages old game that NOBODY plays anymore (gosh..i have played this game 15 years every week).
Jó napot!Kiitti (if i remember you were finn too)
Jó napot!(I'm Hungarian)
always thanks 4 your great mod
this mod is great
i enjoy it so great
just thanks
Thanks for your feedback.but i want to do just one siggestion
archer bombardment is so OP
in anicent era
i need only 6 slingers stack to destroy enemy
in classical.era
just need hosre acher
it works even in medivial era
it is in immortal difficulty
but it is not good to turn off archer bombardment system.
because it is really good system
it reminds me civ5 good system.
so if it get nerf
mod will be more fun
in today
archer bombardment so op
so it make game to easy
I is understandableim foregin so my english is not good sry
Oh sorry
Thanks for your feedback.
I'd like to hear the opinion of other players too.
I is understandable![]()
and can i do question?
You should implement Vokarya's unit adjustments, ranged strike is too strong. AI doesn't understand it needs a splash of flanking units and multiplayer doesn't exist.I'd like to hear the opinion of other players too.
Can be that maintenance is huge and possibly you were already pushing it with too many units. Or you didn't get Code of Laws yet and losing 50% commerce screwed you (that's how it works currently without slider enabled).1.) When I just founded my second city (captital plus settled the first settler), there was a surprise regarding the science calculation:
Before settling the city the math worked out. The tech required X science, I produced Y science and it took X/Y turns to research the tech. Now afterwards the formula seems to be modified by something. Can this something be named, explained and seen in the advisors? The research suddenly seems to take approx. 2.5 times more time. In my perception the time should be slightly less long instead since the new city makes a small contribution to science.
Thanks for this replyCan be that maintenance is huge and possibly you were already pushing it with too many units. Or you didn't get Code of Laws yet and losing 50% commerce screwed you (that's how it works currently without slider enabled).
agree!!You should implement Vokarya's unit adjustments, ranged strike is too strong. AI doesn't understand it needs a splash of flanking units and multiplayer doesn't exist.
Can be that maintenance is huge and possibly you were already pushing it with too many units. Or you didn't get Code of Laws yet and losing 50% commerce screwed you (that's how it works currently without slider enabled).
In this case you pay maintenance from 50% commerce originally dedicated to science, since other half is just lost.And indeed I do not have code of laws yet. The money rate is 50 %, but the other 50% go to science then, I thought, but now I doubt that I understood it correctly.
It's not intended, but it hasn't been fixed since implementation either. You can move slider unlock from Code of Laws to an earlier tech like I've done in modmod.And all that information was initially hidden to me since I was anaware of these important changes.
Likely a wonder effect to gain % from stockpiled gold which is not counted as income.what is this bug? even when my gold decreases, the next move is always +100 gold.