I have decided to try to obtain an under-turn 100 victory for Apollo on a standard map and unstaggered starts (as the default staggered starts are worse for the AIs).
I will document my attempt playing it in sessions of 10 turns and I am also sharing the savefile.
these will be the settings:
- Chungsu - I believe they are the best faction overall.
- Colonists: Engineers: I normally like Artists but for NSA and Chungsu this is also good (faster boats)
- Spacecraft: Supply Module: I never used this, I think it is too luck-dependent. However I decided to take my chances since the early game pods might give some artifact with high production to kickstart the game.
- Cargo: I normally don't take Laboratory but I hope to be able to kickstart production with a fast Trade Depot
and to complete the exploration quest for a free Patrol Boat as fast as possible.
This is the start I rolled. A bad start, unfortunately. I can only hope to have at least 1 titanium and be lucky with exploration otherwise I am not confident to get under 100 with these tiles in my capital.
I will document my attempt playing it in sessions of 10 turns and I am also sharing the savefile.
these will be the settings:
- Chungsu - I believe they are the best faction overall.
- Colonists: Engineers: I normally like Artists but for NSA and Chungsu this is also good (faster boats)
- Spacecraft: Supply Module: I never used this, I think it is too luck-dependent. However I decided to take my chances since the early game pods might give some artifact with high production to kickstart the game.
- Cargo: I normally don't take Laboratory but I hope to be able to kickstart production with a fast Trade Depot
and to complete the exploration quest for a free Patrol Boat as fast as possible.
This is the start I rolled. A bad start, unfortunately. I can only hope to have at least 1 titanium and be lucky with exploration otherwise I am not confident to get under 100 with these tiles in my capital.