Circumnavigation Crash (Yet Another EXCEPTION_ACCESS_VIOLATION Related Crash)

alireza1354

Emperor
Joined
Jun 11, 2001
Messages
1,047
Hi peepz

So...

Gigantic map (Larger Map Sizes mod), 23 civs, 25 city states. Renaissance era. Bunch of other mods active (30+).

Suddenly, crash at the 'first to circumnavigate' screen.

I changed all graphics to the lowest possible settings. I also (not sure if it works, cause it keeps going back) changed the processor priority of the program (civ 6) to be highest. While I pushed enter, I made sure the screen was toggled on strategy view. Also, perhaps important to note, I skipped the first vote by clicking on "pass".

Still, the game crashes when the circumnavigation event happens, and parts of the map get uncovered.

There is nothing I can do to fix it.
 
Last edited:
Ok... It seems the game crashes with the circumnavigation event. Cant get pass it.

Tried many things, not many hints on the internet unfortunately.

Seems to have something to do with the map script... "empty lines"? What does that even mean.

So likely, some unit my civ is allied with, made the circumvention (it wasnt my unit). And after that, crash. Whatever I do.. keeps crashing and can not get passed the turn. Very frustrating.
 
The error messages I got, look like this:

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xfa953972

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0


Reinstalled the game, bla bla.. nothing works.
 
My pc:

Device name DESKTOP-SAP3LDQ
Processor Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz 3.60 GHz
Installed RAM 16.0 GB
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this display

Edition Windows 10 Home
Version 21H2
Installed on ‎17/‎08/‎2020
OS build 19044.1682
Experience Windows Feature Experience Pack 120.2212.4170.0
 
Database log file shows the following:

[2345557.533] [Localization]: StartupErrorMessages.xml
[2345557.533] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[2345564.543] [Localization]: Validating Foreign Key Constraints...
[2345564.544] [Localization]: Passed Validation.
[2345564.727] [Configuration]: Validating Foreign Key Constraints...
[2345564.728] [Configuration]: Passed Validation.
[2345567.684] [FullTextSearch]: Initializing FullTextSearch
[2345574.655] [Gameplay]: Validating Foreign Key Constraints...
[2345574.676] [Gameplay]: Passed Validation.
[2345576.287] [Configuration] ERROR: no such table: Types
[2345576.287] [Configuration]: In Query - insert into Types('Type', 'Kind') values (?, ?);
[2345576.287] [Configuration]: In XMLSerializer while updating table Types from file BallisticMissiles_Gameplay.xml.
[2345581.833] [Configuration]: Validating Foreign Key Constraints...
[2345581.834] [Configuration]: Passed Validation.
[2345597.113] [HallofFame]: Database found. Checking versions...
[2345597.134] [HallofFame]: Database is up-to-date!
[2345683.671] [FullTextSearch]: FTS - Creating Context
[2345766.277] [Configuration] ERROR: no such table: Types
[2345766.277] [Configuration]: In Query - insert into Types('Type', 'Kind') values (?, ?);
[2345766.277] [Configuration]: In XMLSerializer while updating table Types from file BallisticMissiles_Gameplay.xml.
[2345768.523] [Configuration]: Validating Foreign Key Constraints...
[2345768.523] [Configuration]: Passed Validation.
[2345774.032] [Localization] ERROR: near "(": syntax error
[2345774.541] [Gameplay] ERROR: UNIQUE constraint failed: Tags.Tag
[2345774.541] [Gameplay]: While executing - 'insert into Tags('Tag', 'Vocabulary') values (?, ?);'
[2345774.541] [Gameplay]: In XMLSerializer while inserting row into table insert into Tags('Tag', 'Vocabulary') with values (CLASS_STEALTH, ABILITY_CLASS, ).
[2345774.541] [Gameplay]: In XMLSerializer while updating table Tags from file BallisticMissiles_Gameplay.xml.
[2345774.541] [Gameplay] ERROR: UNIQUE constraint failed: Tags.Tag
[2345791.060] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[2345791.060] [Gameplay]: While executing - 'insert into Modifiers('ModifierId', 'ModifierType', 'SubjectStackLimit') values (?, ?, ?);'
[2345791.060] [Gameplay]: In XMLSerializer while inserting row into table insert into Modifiers('ModifierId', 'ModifierType', 'SubjectStackLimit') with values (PRODUCT_CITY_GROWTH_MAPLE, MODIFIER_SINGLE_CITY_ADJUST_CITY_GROWTH, 1, ).
[2345791.060] [Gameplay]: In XMLSerializer while updating table Modifiers from file Resourceful_2_Monopolies.xml.
[2345791.061] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[2345794.978] [Gameplay] ERROR: UNIQUE constraint failed: AiOperationTypes.OperationType
[2345794.978] [Gameplay] ERROR: UNIQUE constraint failed: AiOperationTypes.OperationType
[2345795.866] [Gameplay]: Validating Foreign Key Constraints...
[2345795.892] [Gameplay]: Passed Validation.
[2346263.344] [FullTextSearch]: FTS - Creating Context
[2346263.345] [FullTextSearch]: FTS - Creating Context
[2346266.123] [FullTextSearch]: FTS - Creating Context
[2346267.150] [FullTextSearch]: FTS - Creating Context
[2346274.377] [FullTextSearch]: FTS - Creating Context
 
Active mods:

===== TCS: List of Active DLC & Mods =====
MOD: AI Boost (Unit count and aggresiveness)
MOD: AI Booster
MOD: AI Builder Boost
MOD: AI Diplomatic Reservations
MOD: AI Resource Booster
MOD: AI Slight Food Boost
MOD: AI Wonder Progress (BM)
MOD: AIExperienceBooster
MOD: Ancient Egyptian Pantheons
Australia Civilization Pack
Aztec Civilization Pack
Babylon Pack
MOD: Ballistic Missiles
Barbarian Clans Game Mode
MOD: Bargain Barbarian Clans
MOD: Better Deal Window
MOD: Better Espionage Screen
MOD: Buyable Defenses
Byzantium and Gaul Pack
MOD: CB - Climate Balance Complete Pack
MOD: CIVITAS City-States
MOD: CIVITAS Resources
MOD: Capture Unique Improvements
Catherine de Medici Persona Pack
MOD: City Roads
MOD: City State Defender
MOD: City State No Rebel
MOD: Colorized Fog Of War
MOD: Colorized Historic Moments
MOD: Disable Satellite Map Reveal
MOD: Earlier Alliances
MOD: Emergent Goody Huts
MOD: EpsTweak for Government Plaza Buildings
MOD: EpsTweak for Governors
Ethiopia Pack
MOD: Even More Reports
Expansion: Gathering Storm
Expansion: Rise and Fall
MOD: Extended Civtree
MOD: Extended Eras
MOD: Extended Techtree
MOD: Fix AI Corporations
MOD: Free City States
MOD: Free City States
MOD: Free Flood Barriers for City-States
MOD: Gift It To Me
MOD: Gold Deflation
MOD: Good Goody Huts
MOD: Harmony in Diversity: Industries and Corporations
Khmer and Indonesia Civilization Pack
MOD: Larger Map Sizes
MOD: Latin American Resources
MOD: Leugi's Monopoly++: Corporation and Product Adjustments
MOD: Leugi's Monopoly++: Tycoons and Investors
MOD: Luxury Resource Variety
Maya and Gran Colombia Pack
MOD: More Spies
MOD: More Strategic Resources
MOD: Movable Districts
MOD: Nere's Better Congress
MOD: Nerf AT Crew
MOD: No Embarked Flying Units
Nubia Civilization Pack
MOD: Nyguita's More Great People
Persia and Macedon Civilization Pack
Poland Civilization Pack
Portugal Pack
MOD: Prismatic - Color and Jersey Overhaul
MOD: Production Deflation
MOD: Quick Deals
MOD: Radiant Stronger Cities
MOD: Raubak Natural Gas
 
I played the game for 1047 turns.

I will post the file where it crashed, in the attachments.

Any help would be greatly appreciated.
 

Attachments

  • AutoSave_1047.Civ6Save
    20.5 MB · Views: 33
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