Dont you think that cities are a bit too hard to conquer in CivV?
i think city defence should be much more depending on how much you support its defence with building and units. havent you encountered that AI places a city right next to you and even when city is new it requires now a massive army to be eliminated?
In history there are many examples to blitz conquests where an empire was busy doing somthing else and got cought with its "pants down" and lost significant territories.
A few suggestions:
1. make ranged defence pending on specific building construction like walls. (base arrows to require archary)
2. each era upgrade (arrows-> catapult stones -> rockets) requires an additonal building (walls-> castle -> military base)
3. city without garison unit to be much more weaker than today (power bar).
what do you think?
i think city defence should be much more depending on how much you support its defence with building and units. havent you encountered that AI places a city right next to you and even when city is new it requires now a massive army to be eliminated?
In history there are many examples to blitz conquests where an empire was busy doing somthing else and got cought with its "pants down" and lost significant territories.
A few suggestions:
1. make ranged defence pending on specific building construction like walls. (base arrows to require archary)
2. each era upgrade (arrows-> catapult stones -> rockets) requires an additonal building (walls-> castle -> military base)
3. city without garison unit to be much more weaker than today (power bar).
what do you think?