Cep 3.0.5
I'm frequently finding when trying to take an AI city that they city kills one of my troops each round (either by the city itself hitting for 100, or the city hitting for 70-80 and a garrisoned archer doing the rest). This is true against equal tech level melee troops, siege units, and regardless of defensive promotions.
Was this change intended?
I'm frequently finding when trying to take an AI city that they city kills one of my troops each round (either by the city itself hitting for 100, or the city hitting for 70-80 and a garrisoned archer doing the rest). This is true against equal tech level melee troops, siege units, and regardless of defensive promotions.
Was this change intended?