Cities

Trekkie Spice

Chieftain
Joined
May 18, 2006
Messages
46
Location
Midlands
Hi,

When you click on a city on the info page, what is the meaning of the skull and crossbones in an orange triangle. Should I be doing anything to get rid of them and if so, what?

Many thanks,
Trekkie Spice
:):)
 
You have pollution.

Clear it using an engineer to bring the squares production levels back to normal.

Pollution is most commonly caused by the excessive production of Shields in a city; however, it may also be caused by large city populations (after the discovery of the Automobile), nuclear attacks, or the meltdown of a Nuclear Plant. When a city poses a potential pollution problem, skulls on yellow triangles appear in the Information Box of the City Display. The more skulls a city generates, the higher the city's chance of polluting a terrain square within the city radius each turn. When world pollution reaches sufficiently critical levels, there is a chance that global warming can occur.

Pollution can be cleaned up by moving Settlers or Engineers into the polluted square and pressing the "P" key, or choosing the "Clean Up Pollution" command from the Orders menu. Pollution production of cities can be reduced through the construction of certain City Improvements, or by reducing the city's Shield production.
 
Thanks but I think you have misunderstood my question. I haven't played for a while but if I remember correctly, the skull you refer to is white on the main playing area. The skull and crossbones I mean is black on a yellow triangle and first you have to click on the city and it tells you the units present, how much food you've got, the improvements you've made etc., and the icon I refer to is immediately above where it tells you what the city Supplies

Thanks.
 
Actually, I read your question correctly, but didn't focus on that once I got the info I was looking for. It's what happens when trying to do too many things at once with too many windows open. I took it one step too far. I've bolded the part from the quote that was suppose to answer your question.

Pollution is most commonly caused by the excessive production of Shields in a city; however, it may also be caused by large city populations (after the discovery of the Automobile), nuclear attacks, or the meltdown of a Nuclear Plant. When a city poses a potential pollution problem, skulls on yellow triangles appear in the Information Box of the City Display. The more skulls a city generates, the higher the city's chance of polluting a terrain square within the city radius each turn. When world pollution reaches sufficiently critical levels, there is a chance that global warming can occur.

Pollution can be cleaned up by moving Settlers or Engineers into the polluted square and pressing the "P" key, or choosing the "Clean Up Pollution" command from the Orders menu. Pollution production of cities can be reduced through the construction of certain City Improvements, or by reducing the city's Shield production.
 
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