Why do you people struggle so hard to maintain the current unworkable system. The railroad has made regional boundries meaningless. Everywhere I see people creating even more cumbersome structure which will result in even more "breaches" by the DP's and more silly PI's. And to hammer home why your regional administrators cannot be depended upon to do a reasonable job one needs to look at the 1255 save and the status of Palanathus.
This city is stuck at size 12 with 3 entertainers in the wf and still producing 3 surplus food. Come on folks. It doesn't matter how much surplus food there is, it won't grow past size twelve until such time as you have the requisite tech for hospitals. Perhaps it was done to prevent unhappiness? Lets check.
Simply placing the three entertainers on available coastal tiles produces 6 additional beakers and there are still no unhappy folks in town. Nope, it cannot be to prevent unhappiness. And the food surplus grows to 9.
And if one of the entertainers works the irrigated wheat instead, it costs 2 beakers for 3 more food.
And this town has a Granary as it's current build?
This town cries out for worker production. Not 30 turns down the road after the granary and University are built, but now!
Switch to worker now. Eliminate the queue so it keeps making workers for a while. There will only be a waste of 5 shields on the first worker simply because you let this travesty continue one too many turns. And the pop will bounce back in one turn. Have the first worker mine a local tile. How about the horse, or the wheat? Heck why not both? This really is important, because you will be getting your GA very soon when you build UnivSuff. Remember GA gives one extra shield in every worked tile that produces a shield. So you want to be getting tiles over that one shield threshold pronto!
Let this town produce a few workers now. There are several coastal tiles that could be temporarily depopped without loosing shields. The first pop will regenerate immediately, additional workers (depop) will take 2 to make and 4 to grow. So if 6 workers are made here serially, then switched to something else, the minimum pop will be 9 and it will be back at size 12 before a granary is done, if that is what you want.
And I say unto you, whomever did this queue, should not be entrusted with worker tasking.
L