Stephan Hoyer
Conquering Civ IV...
- Joined
- Aug 6, 2004
- Messages
- 121
But the point is that if it is given to your civ because of culture, it is not a burden but rather a serious advantage.Willem said:The AI may be faced with the same problems you do with that city, i.e. it costs lots of money to keep it happy. Why not give it to your competition and and have him/her deal with the burdens of maintaining it?
The only way I can see this working is if the game assigns a certain value to a city dependent on the improvements, size, resources, etc which gives you a value when you trade it to your opponent with greater culture. I.e. I can trade my city for a tech. But the way trading works in civ3, at least, the AI trades so much that most civs have nothing or little to give Decreased value to the owner of the city as the "cultural envy" goes up makes sense because it balances with the higher per turn gold cost creating an interesting balance. But I see no way to avoid getting into the mechanic of buying cities. Should I be able to trade two techs for the city that only slighly wants to join my civ? That seems potentially abusive.