City Governor Bug?

Nuh Uh

Warlord
Joined
Nov 3, 2005
Messages
244
In Civ3, when you clicked on emphasize this or that, the people would change their city locale to emphasize whatever specified resource. In Civ4, I click on emphasize this or that, and nothing happens. I have to change the population manually. At first, thought there might be a delay, so I waited - but no change.

(As a side issue, when clicking emphasize science - it used to be that a person or persons would withdraw from 'the field' if you will, and appear as a scientist to show that there was more scientific output. Is this the same dynamic in Civ4? Because, again - nothing visually happens there either. Civ3 surely had superior interfacing features, having been more 'animated' as they were.)
 
Can someone explain what is supposed to happen here with regard to the Governor and the various governor buttons, exactly please? The manual is sufficiently vague, such that unless one expects a comparable performance to the Civ3 Governor, one cannot be sure if the Governor works, or not. It really looks like - NOT.
 
If that's how it works, but I really doubt it, Ucel. I think it simply doesn't work. If true, that tells you how much depth of appreciation the new design team and/or play-testers hold for the game's operational standards and design precedence. Pretty sad, really. But, either way, its a glaring problem that no one, at least here, seems to be aware of.
 
The Governors work fine for me.
When I press Emphasise Growth, the tiles worked change to the most food productive (after about a 3-4 second delay after pressing Emphasise).
When I press Emphasise Production, the tiles, again, change to emphasise production.

Perhaps there is a mandatory requirement the governors meet first (so, say, for instance, they don't emphasise production to the point that the city begins to starve to death), and that city could not change the tiles worked to emphasise the production any more without going below the mandatory requirement?
 
Well, if its an issue of Technology 'turning on the governor', or Civic, or whatever, its apparent from at least 2 other people that they have the same problem as I. But, yes, Runedot, the manner of performance you described is what I'm looking for and am used to.
 
well one thingyou could try is to set the setting you want, e.g. emphasise production and click the city tile and watch things readjust. I have noticed this problem too. Sometimes it works and other times it just doesn't do anything.
 
IME, the governor will do what you tell him, even if it means starving the population. He knows whose head will roll if he doesn't comply with my order! ;)

Seriously, I had some towns set to emphasize production during a war, but then I suffered a setback and some gunships and bombers started razing my farms. Food output plummeted, but the gov kept the production going. After a while I wondered how my size 14, 17, sth town had come to be a size 4. I checked, and yep, everyone left was working the mines, no one the wheat fields or pig farms.

Not sure if the war/razing figured into this, but it seems to me the gov keeps going with what you tell him, all the way to the end.
 
Not sure what your point is, here, but so far I've encountered 3 people who noticed the same error, intermitent or otherwise, in the governor functionality.
 
It often seems the governor is not doing his job. The most obvious example is after your workers have improved a tile with a resource, that now has become a super tile. The governor will not reassign citizens to actually work the tile by himself even though it is better than any other tile in every possible way.
The tile is then unused until the city grows in size or you change it manually.
 
't was ever the same in Civ - the governor checked (and possibly still checks) when a change occurs rather than on a turn-by-turn basis - so when you press the button to emphaises X resource, your culture expands, you click on the city tile or an enemy unit prevents you from working a tile he shuffles them around, but not every turn - possibly for processing efficiency, not sure.
 
"In Civ3, when you clicked on emphasize this or that, the people would change their city locale (immediately) to emphasize whatever specified resource. In Civ4, I click on emphasize this or that, and nothing happens. I have to change the population manually. At first, thought there might be a delay, so I waited - but no change." That's the problem. Its not imaginary.
 
Maybe it happens to be the case that in this instance the best tiles are being worked whichever resource you want to emphasise - does it do it with other cities?

No need to be so hostile toward people who are trying to help you.
 
The Governor doesn't work in any city.

Hostile? No need to be paranoid. I don't know what the last few (including your own) posts are trying to accomplish. Some of us, at least, have no 'Governor' functionality. If the game is configured to run in a completely different way, and thereby 'vague' way, as compared to Civ3, that's another matter. Regardless, its up to the reps of Civ4 to know what is going on here and what should be going on here with regard to the Gov. and explain that (better).
 
Did you click on the button that allows the governer to manage the citizens? You can click on emphasize production or food or whatever you want but the governer won't do anything unless the "citizen automation" button is selected. It's the button just above the coin.

**Edit**
After playing around with the governer I noticed a few things. The governer wouldn't increase production if doing so reduced a growing city to stagnant or worse. However, the governer would increase production if the city fell to stagnant if I selected I didn't want the city to grow. I assume this behavior would apply to all the other options. If my findings are correct I hope this behavior will be changed in a patch or can be changed by a mod.
 
TwoFaced said:
Did you click on the button that allows the governer to manage the citizens? You can click on emphasize production or food or whatever you want but the governer won't do anything unless the "citizen automation" button is selected. It's the button just above the coin.

**Edit**
After playing around with the governer I noticed a few things. The governer wouldn't increase production if doing so reduced a growing city to stagnant or worse. However, the governer would increase production if the city fell to stagnant if I selected I didn't want the city to grow. I assume this behavior would apply to all the other options. If my findings are correct I hope this behavior will be changed in a patch or can be changed by a mod.

To the OP I experienced a similar "glitch" it was solved with TwoFaced's suggestion. It still seems buggy and could use an improvement if you ask me, but with activating/deactivating options you can get it to function properly. I tend to just do it myself parcel by parcel.

I would consider it a bug, and not user error as it seems counter intuitive that when you tell it to "maximize" production it doesn't just do that. If you have to click 2-3 buttons and then get mixed results or there is some parameter that prevents it from working properly (ie won't make the city stagnant) then it should be properly indicated.

A small one in the grand scheme of things but oddly annoying.
 
TwoFaced said:
Did you click on the button that allows the governer to manage the citizens? You can click on emphasize production or food or whatever you want but the governer won't do anything unless the "citizen automation" button is selected. It's the button just above the coin.

**Edit**
After playing around with the governer I noticed a few things. The governer wouldn't increase production if doing so reduced a growing city to stagnant or worse. However, the governer would increase production if the city fell to stagnant if I selected I didn't want the city to grow. I assume this behavior would apply to all the other options. If my findings are correct I hope this behavior will be changed in a patch or can be changed by a mod.

The automate Citizens button works fine. I guess that, with the automate Governor button, its simply an override to do whatever it wants to do. And, thus the distinction between the two automate options. I was under the impression that the governor would continue to emphasize what you wanted to emphasize, short of causing 'some' problem for the city, but maybe that is just not the case. Rather, now its the 'Citizen automate' that continues to emphasize whatever it is you want to emphasize? Yes?
 
Nuh Uh said:
The automate Citizens button works fine. I guess that, with the automate Governor button, its simply an override to do whatever it wants to do. And, thus the distinction between the two automate options. I was under the impression that the governor would continue to emphasize what you wanted to emphasize, short of causing 'some' problem for the city, but maybe that is just not the case. Rather, now its the 'Citizen automate' that continues to emphasize whatever it is you want to emphasize? Yes?

Essentially this is how it works. By clicking on the "citizen automate" button you are giving the governer permission to move the citizens around from tile to tile. The governer will emphasize whatever you select; food, production, commerce etc. Without this selected the governer won't move citizens around.

I believe the confusion you have/had comes from the fact that you can select emphasize production/food/commerce etc. without turning on "citizen automate". Honestly, I'm not entirly sure what this does. My theory, only a theory mind you, is that a newly created citizen will be placed on a tile that is great at production if you selected production or a tile that produces the most commerce if you selected that. It's not dynamic though and won't re-shuffle citizens currently working on tiles.

So I think what you are looking to do is solved by turning on "citizen automate" and selecting whatever you want emphasized. Am I right?
 
At this point - I just don't know what to think...
If the citizen automate button will continue to emphasize what it is you want emphasized and emphasize what it is you want emphasized each time the city grows... then yes. But, what is the Governor button for? Does the Governor button ensure that what you want emphasized virtue of the Citizen automate is maintained turn to turn or growth to growth? LMAO - WTH? It can't be this hard!
 
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