Nuh Uh said:At this point - I just don't know what to think...
If the citizen automate button will continue to emphasize what it is you want emphasized and emphasize what it is you want emphasized each time the city grows... then yes. But, what is the Governor button for? Does the Governor button ensure that what you want emphasized virtue of the Citizen automate is maintained turn to turn or growth to growth? LMAO - WTH? It can't be this hard!
The "citizen automate" button allows your citizens to be moved around automatically. By default your governor will try to strike a balance between production, commerce, and food. You can choose to emphasize something by selecting whatever it is you want emphasized. When "citizen automate" is on the governor will constantly evaluate the city and move citizens around to strike the best balance or meet your desired emphasis if you've chosen one. Any improvement to a tile, city growth etc. will result in the governor re-evaluating and moving citizens if needed. This I believe is what you want.
Without "citizen automate" on, the emphasis that you have chosen only applies when a citizen is added to the fields. If you have selected emphasise production, new workers will work high production tiles. If the tiles change your citizens are not moved at all. Simply put citizens already working the fields will not be adjusted ever for any reason.
I hope this is clear and you understand how it works. It's really not that hard but I understand how it could be confusing. I wasn't 100% sure how it worked until I tried it out.
As for the "governor button" you mentioned. I'm not sure what you are referring to. There is no governor button as far as I know.