function citycreated ( hex, civ, cityid, culture, continent, pop, size, fow)
local hx, hy = ToGridFromHex( hex.x, hex.y );
local player = Players[ civ ];
local city = player:GetCityByID(cityid);
-- size best guess was graphic related
--culture, continent, pop, fow never figured exactly what
end
Events.SerialEventCityCreated.Add ( citycreated );