Theios
Chieftain
I've been reading through some of the tips and strategies, and I'm coming up with some good ideas on improving my game. I'd like to see some information on which city improvements are worth it in any given situation.
I understand that far off conquered cities are probably only worth a temple to expand it's border and a marketplace to keep it happier. It would probably be a waste to build anything more than that. Cities closer to your core in prime location should probably get just about everything built?
What about cities in non-prime location? What might a cutoff point be for a city in shields as to whether or not a factory would be worth the cost? How about some of the other more expensive building? Should everyone get banks, stock exchanges, research labs, etc? Should I ignore civil defense and sam missle batteries? How about coastal fortress and comercial docks.
I suspect my "just build it all" strategy is way to wasteful for me to move up in difficulty level and I'm trying to sort it all out. I'm used to just listening to my adviser about these things, but I don't think he has my best interests at heart.
I understand that far off conquered cities are probably only worth a temple to expand it's border and a marketplace to keep it happier. It would probably be a waste to build anything more than that. Cities closer to your core in prime location should probably get just about everything built?
What about cities in non-prime location? What might a cutoff point be for a city in shields as to whether or not a factory would be worth the cost? How about some of the other more expensive building? Should everyone get banks, stock exchanges, research labs, etc? Should I ignore civil defense and sam missle batteries? How about coastal fortress and comercial docks.
I suspect my "just build it all" strategy is way to wasteful for me to move up in difficulty level and I'm trying to sort it all out. I'm used to just listening to my adviser about these things, but I don't think he has my best interests at heart.